<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9216799067520566046</id><updated>2012-02-01T03:48:45.599-08:00</updated><category term='tournament august 2nd 2008 poll'/><category term='tournament may 24 super smash brawl'/><category term='tournament leader board leaderboard top 10'/><title type='text'>Game Night Central - Your #1 Source for Game Night News</title><subtitle type='html'>&lt;center&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/z_game-night-central.jpg"&gt;&lt;/center&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>36</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-357880826964863356</id><published>2009-06-01T14:36:00.000-07:00</published><updated>2009-06-01T14:39:03.268-07:00</updated><title type='text'>We have a new site</title><content type='html'>Come Check it out.&lt;br /&gt;&lt;a href="http://www.cmclibrary.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=186&amp;amp;Itemid=152"&gt;New Website&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This will be our main site from here on out... so if you are looking for new material this is where to go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-357880826964863356?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/357880826964863356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=357880826964863356&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/357880826964863356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/357880826964863356'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/06/we-have-new-site.html' title='We have a new site'/><author><name>Trout</name><uri>http://www.blogger.com/profile/15107281074315165583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://bp2.blogger.com/_2IIIQgN9-a0/SJIhYxefLRI/AAAAAAAAAAM/x7NeX391DPc/S220/GirLooksuptoyou.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-8975371615324757867</id><published>2009-05-28T11:54:00.000-07:00</published><updated>2009-05-28T12:23:17.032-07:00</updated><title type='text'>Game Night Central is Moving!</title><content type='html'>On June 1st, the Cape May County Library will be uploading its brand new web site!  The URL won't change, but with it comes several new additions that make it WAY better than the current one we've got.  But what does this mean to you, our loyal gamers?  It means you get a brand new website, too, devoted ENTIRELY to Game Night stuff!&lt;br /&gt;&lt;br /&gt;Here's the new URL:  &lt;a href="http://joomla.cmclibrary.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=186&amp;amp;Itemid=152"&gt; CLICK HERE!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The new site will feature more updated game-related news articles, reviews, tips and tricks, and generally anything pertaining to gaming that we feel like putting up!  We'll still have our schedule and tournament notifications on the site, but expect it to have a newer, sleeker look...  We hope you enjoy it as much as we will, and thanks for continuing to make Game Night the awesome program that it is!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-8975371615324757867?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/8975371615324757867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=8975371615324757867&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8975371615324757867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8975371615324757867'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/05/game-night-central-is-moving.html' title='Game Night Central is Moving!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-2785231120903809266</id><published>2009-05-19T07:02:00.000-07:00</published><updated>2009-05-19T07:56:22.033-07:00</updated><title type='text'>No Game Night Next Week!</title><content type='html'>Next Monday is Memorial Day, so the Cape May County Library won't be open to host Game Night.  Sorry, folks.  Have a nice one, and we'll see you on June 1st!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-2785231120903809266?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/2785231120903809266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=2785231120903809266&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2785231120903809266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2785231120903809266'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/05/no-game-night-next-week.html' title='No Game Night Next Week!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-4370757666191520576</id><published>2009-05-13T06:20:00.000-07:00</published><updated>2009-05-13T10:37:03.429-07:00</updated><title type='text'>Guitar Hero: World Tour Tournament!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_vs8DgfjJYTg/SgrXgTR750I/AAAAAAAAAOw/SikjGexxlZ4/s1600-h/ghwt.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 276px; height: 271px;" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SgrXgTR750I/AAAAAAAAAOw/SikjGexxlZ4/s400/ghwt.jpg" alt="" id="BLOGGER_PHOTO_ID_5335313658505062210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Sorry for the late notice, folks, but there's a Guitar Hero: World Tour tournament coming up on May 16, 2009, from 12:00 - 4:00!  This is our very first Guitar Hero: World Tour tournament, but it won't be identical to the Rock Band tournaments we usually hold...&lt;br /&gt;&lt;br /&gt;Since songs don't exist on the same kind of tier arrangement that Rock Band uses, we're going to award points on the following aspects of your performance...&lt;br /&gt;&lt;br /&gt;- Up to 100 points per band member will be awarded based on your percentage of notes hit, equaling a grand total of 400.&lt;br /&gt;- Up to 15 points per band member will be awarded based on stage presence, equaling a grand total of 60.&lt;br /&gt;- Up to 5 points per band member will be awarded based on difficulty level.  1 point for Beginner, 2 points for Easy, 3 points for Medium, 4 points for Hard, and 5 points for Expert, equaling a grand total of 20.&lt;br /&gt;- Up to 20 points total will be awarded based on the point total of all players at the end of the song.  5 points will be awarded for every 100,000 points earned by the end of the song, up to a value of 20 points total.&lt;br /&gt;&lt;br /&gt;Keep in mind, too, that if any of your bandmates fails out of a song, the entire band fails!  Unless it's caused by technical difficulties, there will be no second chances to try a song when the tournament begins, so make sure you don't pick a difficulty that's too high!&lt;br /&gt;&lt;br /&gt;No registration is necessary, but you need a band of four people to compete.  Depending on the number of bands that show up, every group will be able to pick 2-3 songs (no retries), and their top score will be compared to every other band's scores!  There's no prize for this tournament, but it's going to be fun, anyway.  Come prove your worth as a rocker, and may the best band win!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-4370757666191520576?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/4370757666191520576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=4370757666191520576&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/4370757666191520576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/4370757666191520576'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/05/guitar-hero-world-tour-tournament.html' title='Guitar Hero: World Tour Tournament!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vs8DgfjJYTg/SgrXgTR750I/AAAAAAAAAOw/SikjGexxlZ4/s72-c/ghwt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-1221105046935350696</id><published>2009-04-29T07:52:00.000-07:00</published><updated>2009-04-29T07:57:15.187-07:00</updated><title type='text'>Promotional Video!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_vs8DgfjJYTg/SfhqK2fIraI/AAAAAAAAAOo/T42LQCAkfxk/s1600-h/gaming.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 133px;" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SfhqK2fIraI/AAAAAAAAAOo/T42LQCAkfxk/s400/gaming.JPG" alt="" id="BLOGGER_PHOTO_ID_5330126893650324898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;We are looking for actors…&lt;br /&gt;&lt;br /&gt;We here at the Cape May County Library are working on a video project for the New Jersey State Library and the New Jersey Library Association. Our task is to make a three minute promotional video. We've decided to promote video games in libraries.&lt;br /&gt;&lt;br /&gt;We are looking for anyone interested in taking on the role of people playing games; the same thing that people who come to our Game Night do so well just about every week. If anyone is interested we will have some forms for you to have your parents or guardians to sign at the next Game Night as well as at the main desk. Parents are welcome to take part in the video too.&lt;br /&gt;We will be giving more information on when we will be filming after we get an idea of how many of you will be helping out.&lt;br /&gt;&lt;br /&gt;If your parents have any questions or concerns regarding the project, they can contact the Technology Librarian, Lisa Marie, at 609.463.6380.&lt;br /&gt;&lt;br /&gt;You can also check out the State Library’s contest page, &lt;a href="http://www.solvinglifesproblems.org/"&gt;http://www.solvinglifesproblems.org/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" title="Download PDF" href="http://pdfcast.org/download/minor-form.pdf"&gt;Click Here to Download Minor Form now&lt;/a&gt;&lt;br /&gt;&lt;a target="_blank" title="Download PDF" href="http://pdfcast.org/download/minor-form.pdf"&gt;Click Here to Download Adult Form now&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-1221105046935350696?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/1221105046935350696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=1221105046935350696&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1221105046935350696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1221105046935350696'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/04/we-are-looking-for-actors-we-here-at.html' title='Promotional Video!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_vs8DgfjJYTg/SfhqK2fIraI/AAAAAAAAAOo/T42LQCAkfxk/s72-c/gaming.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-3150492799532829807</id><published>2009-04-07T06:38:00.000-07:00</published><updated>2009-04-24T12:04:46.669-07:00</updated><title type='text'>April 10th, 17th, and 18th!</title><content type='html'>I've got good news, and I've got bad news, gaming fanatics.  On Friday, April 10th, the Cape May County Library will be closed while observing Good Friday...so that means no Game Night this Friday...  Nothing we can do about that one, folks.&lt;br /&gt;&lt;br /&gt;However...there's a glimmer of hope in the future!  On Saturday, April 18th, we'll be hosting our first ever...&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_vs8DgfjJYTg/SdtdVYPlHKI/AAAAAAAAAMI/ViOzhz2dC1k/s1600-h/sf4logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 163px;" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SdtdVYPlHKI/AAAAAAAAAMI/ViOzhz2dC1k/s320/sf4logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5321950006534806690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Street Fighter IV Tournament!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Ladies and gentlemen, this game is EPIC.  If you were a fan of Street Fighter II or just love balanced, impressive-looking fighting games, you've got to compete in our first of probably many Street Fighter IV tournaments to come.  Prizes will be given to first, second, and third place winners, and there's no cost to compete!  Just bring your game (as in skills, not the actual game!), pick your fighter, and let the battle commence.&lt;br /&gt;&lt;br /&gt;Just check out these sweet screenshot&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_vs8DgfjJYTg/Sdtopdup_KI/AAAAAAAAAN4/eNs4yNn4jMc/s1600-h/sf43.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/Sdtopdup_KI/AAAAAAAAAN4/eNs4yNn4jMc/s200/sf43.jpg" alt="" id="BLOGGER_PHOTO_ID_5321962446232616098" border="0" /&gt;&lt;/a&gt;s!  Click on any of the images below to see a larger version.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_vs8DgfjJYTg/Sdtop2phIRI/AAAAAAAAAOI/EnTUuWblex8/s1600-h/sf45.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/Sdtop2phIRI/AAAAAAAAAOI/EnTUuWblex8/s200/sf45.jpg" alt="" id="BLOGGER_PHOTO_ID_5321962452921950482" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_vs8DgfjJYTg/Sdto4rgirPI/AAAAAAAAAOQ/UuVRI4eVc4Q/s1600-h/sf46.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/Sdto4rgirPI/AAAAAAAAAOQ/UuVRI4eVc4Q/s200/sf46.jpg" alt="" id="BLOGGER_PHOTO_ID_5321962707629550834" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_vs8DgfjJYTg/Sdtoo_C6kpI/AAAAAAAAANw/wJCEnKE-zxI/s1600-h/sf42.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 112px;" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/Sdtoo_C6kpI/AAAAAAAAANw/wJCEnKE-zxI/s200/sf42.jpg" alt="" id="BLOGGER_PHOTO_ID_5321962437996090002" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_vs8DgfjJYTg/SdtoobHHS7I/AAAAAAAAANo/fgDF6Z8n32c/s1600-h/sf41.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SdtoobHHS7I/AAAAAAAAANo/fgDF6Z8n32c/s200/sf41.jpg" alt="" id="BLOGGER_PHOTO_ID_5321962428350024626" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: right;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_vs8DgfjJYTg/SdtopnbC3vI/AAAAAAAAAOA/rc5xW1LXNnE/s1600-h/sf44.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 112px;" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SdtopnbC3vI/AAAAAAAAAOA/rc5xW1LXNnE/s200/sf44.jpg" alt="" id="BLOGGER_PHOTO_ID_5321962448834715378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So yeah...it's going to be epic, and you should definitely attend.  This does mean, however, that there's no Game Night next Friday, April 17th either...but a tournament's just as fun.  As usual, we'll be running the rest of our normal Game Night games before and after the tournament.  No sign-ups are required, but there is a limit of 32 participants, so show up on Saturday and we'll start making up the brackets.&lt;br /&gt;&lt;br /&gt;Sorry for the lack of updates lately, too, but your Game Night Crew's been really busy trying to provide the best programs we can for you!  Stay tuned for more updates.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-3150492799532829807?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/3150492799532829807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=3150492799532829807&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3150492799532829807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3150492799532829807'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/04/april-10th-17th-and-18th.html' title='April 10th, 17th, and 18th!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_vs8DgfjJYTg/SdtdVYPlHKI/AAAAAAAAAMI/ViOzhz2dC1k/s72-c/sf4logo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-8414336503770534997</id><published>2009-03-16T11:24:00.000-07:00</published><updated>2009-03-16T11:33:30.028-07:00</updated><title type='text'>Game Night's Back, Baby!</title><content type='html'>Game Night's been away for a little while so the Cape May County Library could get some new computer software and train its staff, but now we're back!  There's no Game Night on Friday, March 20th, however...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_vs8DgfjJYTg/Sb6bWU2f6MI/AAAAAAAAAMA/N7CvAEVYlxI/s1600-h/brawl.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 196px;" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/Sb6bWU2f6MI/AAAAAAAAAMA/N7CvAEVYlxI/s320/brawl.jpg" alt="" id="BLOGGER_PHOTO_ID_5313855418200484034" border="0" /&gt;&lt;/a&gt;...We're kicking things off again with a &lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Super Smash Bros. Brawl&lt;/span&gt;&lt;/span&gt; tournament on &lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Saturday, March 21st&lt;/span&gt;&lt;/span&gt; from &lt;span style="font-weight: bold;font-size:130%;" &gt;12:00 PM to 4:00 PM&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;You can sign up for it by calling 463-6350 and saying, "I'm going to own everyone at Brawl on Saturday!"...or by just saying you'd like to sign up for the tournament...(but what's the fun in that?)&lt;br /&gt;&lt;br /&gt;Registration's free and it's open to all ages!  No prizes this time, but you might as well just come to have fun...and get bragging rights for destroying everyone else, of course.&lt;br /&gt;&lt;br /&gt;Be there, or be a n00b.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-8414336503770534997?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/8414336503770534997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=8414336503770534997&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8414336503770534997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8414336503770534997'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/03/game-nights-back-baby.html' title='Game Night&apos;s Back, Baby!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vs8DgfjJYTg/Sb6bWU2f6MI/AAAAAAAAAMA/N7CvAEVYlxI/s72-c/brawl.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-1575370895073765867</id><published>2009-02-02T17:02:00.000-08:00</published><updated>2009-02-03T12:46:36.729-08:00</updated><title type='text'>New Game Night Central Features!</title><content type='html'>In an effort to make Game Night Central even more awesome &lt;span style="font-style: italic;"&gt;(Is it possible?!)&lt;/span&gt;, you've probably noticed we threw in a couple of neat features!  On the right column there, we've got a poll, usually updated every three days now, so feel free to chime in and tell us more about your gaming habits and opinions!  Beneath that, we've got a &lt;span style="font-weight: bold;"&gt;Video of the Week&lt;/span&gt;, which features some of the neatest videos we've come across online.  If you've got a cool one to suggest, let us know, and we might air it!  (This also holds true if you're a Youtube author, and you want us to show off your videos!)&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Next up is the &lt;span style="font-weight: bold;"&gt;Game Night Central Playlist&lt;/span&gt;!  Every so often, we'll find some cool songs spanning every genre of video gaming and share them with you as you catch up on our newest posts.  Just click the big play button in the center, choose your song (or just let them play), and rock out to tunes both old and new!  Feel free to recommend some of your favorite songs anytime.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Next, in our Links section, we've got two new additions.  First up are our &lt;span style="font-weight: bold;"&gt;Tournament Leaderboards&lt;/span&gt;.  It's not a flashy page yet, but it features the combined scores of everyone competing in our ranked tournaments!  It'll be updated after every tournament concludes, so you can clearly see who the strongest players are.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Our second link is to our &lt;span style="font-weight: bold;"&gt;Program Calendar&lt;/span&gt;!  Want to know when the next tournament, Game Night, or other gaming event is?  Just click on the Calendar link, and feel free to check out all of our scheduled events.  You can even print it out, for easier access!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;That's all the news we've got at the moment, folks, but stay tuned for more Game Night announcements right here at GNC!&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_vs8DgfjJYTg/SYisG8yBFVI/AAAAAAAAAL4/a4UeY2aKp-o/s1600-h/rb2.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 167px;" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SYisG8yBFVI/AAAAAAAAAL4/a4UeY2aKp-o/s320/rb2.bmp" alt="" id="BLOGGER_PHOTO_ID_5298674196996494674" border="0" /&gt;&lt;/a&gt;&lt;div style="font-weight: bold;"&gt;Remember, it's still not too late to sign up for our Rock Band 2 Tournament, held on Saturday, February 14th from 10:00 AM - 4:00 PM!  Call 463-6350 or stop in to the Cape May Court House Library today to compete!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-1575370895073765867?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/1575370895073765867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=1575370895073765867&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1575370895073765867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1575370895073765867'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/02/new-game-night-central-features.html' title='New Game Night Central Features!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vs8DgfjJYTg/SYisG8yBFVI/AAAAAAAAAL4/a4UeY2aKp-o/s72-c/rb2.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-3461630210282032485</id><published>2009-01-24T07:32:00.000-08:00</published><updated>2009-01-30T10:51:02.298-08:00</updated><title type='text'>February 14th Tournament!</title><content type='html'>&lt;div&gt;Hey there, Game Night fans!  Chris here again, with more news about our upcoming tournament in February.  Due to popular demand, we'll be hosting yet another Rock Band 2 Tournament!  This time, we'll have prizes as well as ranking points, so you won't want to miss it!  The same rules apply as last time, and we'll have a sign-up sheet at the main library in Cape May Court House.  Feel free to sign up as either a four-man group or as a free agent.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;The time:  10:00 AM - 4:00 PM&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;The date:  Saturday, Feburary 14, 2009&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;The place:  The Cape May County Library in Cape May Court House&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For additional rules and a tournament explanation, click &lt;a href="http://cmclibrarygaming.blogspot.com/2008/12/rock-band-2-tournament.html"&gt;here!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Since the event's so long this time, lunch will be served.  Check out the link above, and bring your best!  You can sign up by calling 463-6350 or visiting the Main Branch of the library in Cape May Court House.&lt;br /&gt;&lt;br /&gt;To reiterate...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;- Rock Band 2 Tournament!&lt;br /&gt;- Food!  (Most likely pizza!)&lt;br /&gt;- Prizes!&lt;br /&gt;- Ranking points!&lt;br /&gt;- 6 HOURS LONG!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;What's not to like?  Sign up today, and get in on the fun and excitement!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-3461630210282032485?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/3461630210282032485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=3461630210282032485&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3461630210282032485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3461630210282032485'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/01/february-14th-tournament.html' title='February 14th Tournament!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-3328343316391693915</id><published>2009-01-08T17:19:00.000-08:00</published><updated>2009-01-08T17:43:16.462-08:00</updated><title type='text'>Wii Bowling Tourney - Saturday, January 17th!</title><content type='html'>&lt;center&gt;&lt;a href="http://www.youtube.com/watch?v=MbSBVsxgy1E"&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MbSBVsxgy1E&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MbSBVsxgy1E&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;I know what you're thinking...  "Wii Bowling?  How much fun is THAT going to be?  I want to play more Brawl and Rock Band!"  We know, we know...  But remember that we've already held a couple of Brawl tournaments and we just &lt;em&gt;had&lt;/em&gt; a Rock Band competition!  So have patience, young ones...&lt;br /&gt;&lt;br /&gt;Now!  To prove that you don't need to be a pro at rhythm and fighting games to be a Game Night legend, we introduce our first ever Wii Bowling tournament!  Sign up at the front desk, pick your favorite Mii (and we'll have plenty to choose from), and destroy the competition!  If we get enough people involved, we'll make it a team tournament.&lt;br /&gt;&lt;br /&gt;There are no prizes for participation in this tournament, but don't fret, all you gloryhounds; our February tournament WILL.  As an added perk, though, we'll double ranking points for wins, losses, and first, second, and third place!  Plus, as always, you'll have total bragging rights as the baddest bowler around.&lt;br /&gt;&lt;br /&gt;To compete, either show up on the day of the tournament:  Saturday, January 17th at 12:00 PM, or sign up at the front desk of the Headquarters branch in Cape May Court House by visiting us or calling 463-6350.  Remember, all ages are invited to compete, and Wii Bowling's really easy to play.  Come compete as a family, a team, or by yourself; it's up to you!&lt;br /&gt;&lt;br /&gt;-Your friendly neighborhood Game Night Crew.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-3328343316391693915?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/3328343316391693915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=3328343316391693915&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3328343316391693915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3328343316391693915'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2009/01/wii-bowling-tourney-saturday-january.html' title='Wii Bowling Tourney - Saturday, January 17th!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-3098742743385508521</id><published>2008-12-31T09:39:00.000-08:00</published><updated>2008-12-31T06:40:55.417-08:00</updated><title type='text'>Super Smash Bros. Brawl Character Guides:  King Dedede</title><content type='html'>&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_vs8DgfjJYTg/SUgO99AjCiI/AAAAAAAAAJo/27SR3pSeFLw/s1600-h/dedede.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5280487020603574818" style="margin: 0px auto 10px; display: block; width: 320px; height: 276px; text-align: center;" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SUgO99AjCiI/AAAAAAAAAJo/27SR3pSeFLw/s320/dedede.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Overview&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Perhaps one of the most unusual characters in a Super Smash Bros. game, King Dedede is a slow but powerful heavyweight with some very interesting abilities. He has arguably the best recovery of any heavyweight in the game, his knockback is incredible, and the range of his melee manuevers is very impressive. He's also got a great projectile move, although the range is limited, and his aerial combat is actually nice for a heavyweight, which is definitely a rarity. Couple that with the fact that very few people seriously play as him, and your opponents won't be able to predict your playing style as well as they could against some other frequently played heavyweight characters, like Ike.&lt;/p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5280493298674472802" style="margin: 0px auto 10px; display: block; width: 200px; height: 150px; text-align: center;" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SUgUrYpSl2I/AAAAAAAAAJw/cR0E-X7viqA/s200/dededefloat.jpg" border="0" /&gt;&lt;br /&gt;&lt;div&gt;Now, even though he's a powerhouse of a character, he suffers from the curse of all heavyweights: terrible, terrible speed. If you want to use someone that can knock out other players with relative ease, you've got to sacrifice something, and Dedede's no exception. His running speed is just awful, a lot of his moves have atrocious ending or start-up lag, plenty of his moves are predictable, and he's a huge target. If someone's throwing an item at him, unless you're really quick with your air dodges or lucky with Inhale, it's going to hit him.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Ground Moves (Neutral and Tilts):&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Neutral A&lt;/strong&gt;: 6% damage on the first hit, 5% damage on the second hit, potentially 14% damage for subsequent hits.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This combo only targets the area directly in front of Dedede. The range of the first hit is minor, the second hit reaches further, and the third and consecutive hits go even further. This is a great, low-lag move that Dedede players should use frequently when fighting up-close. The damage for a completed combo is roughly 25%, and all you need to do is connect with an "A, A, A..." combo. This alone should provide proof of how powerful Dedede is in the hands of a competent player. There's virtually no lag when performing the first two hits, but the drill effect of the third hit has about a second's worth of lag if you miss with it. Use this move wisely, and it'll help you with racking up damage like crazy.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Forward A (Tilt)&lt;/strong&gt;: 4%-6% damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_vs8DgfjJYTg/SVuCUkeOOzI/AAAAAAAAALg/cptivQ5ntmw/s1600-h/Dededeftilt.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SVuCUkeOOzI/AAAAAAAAALg/cptivQ5ntmw/s200/Dededeftilt.jpg" alt="" id="BLOGGER_PHOTO_ID_5285961877548841778" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This is your "poke" move. The damage might not be amazing, but the sheer range of this move is insane. It extends only directly in front of Dedede, but it's perfect for outranging just about every other character's moves, including Ike's monstrous forward smash! When you need something to create some distance or interrupt your opponent's move while adding on damage, this is the move to rely on. It's probably the safest move that Dedede has at his disposal (except for his forward-B) since it keeps you at a safe range while picking away at your opponent's health.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Down A (Tilt)&lt;/strong&gt;: Roughly 10% damage.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This is, by far, one of Dedede's quickest moves and a really great way to start a combo. It comes out very quickly, has next to no lag, and can even be used as a knockout move against opponents whose damage percentages are in the mid-100s. In addition to being one of his quickest and safest moves, it also has a chance to trip an enemy while dealing damage instead of knocking them away, similarly to what a banana peel does to a character. That means that you shouldn't always rely on this move for your knockouts...not that you'd need to when he's got so many other powerful moves, anyway.&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Up A (Tilt)&lt;/strong&gt;: Roughly 12% damage.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dedede's Upward A move is, plain and simple, a headbutt straight upward. It's difficult to land this move against anyone on the ground, but for repelling characters attacking from above, it's just brutal. It comes out quick, has almost no ending lag at all, and actually has tremendous knockout potential. It has two flaws, though: one, the range on it is seriously lacking and the move comes out lightning quick. That means that you need to really gauge how your opponent is coming down and get your timing right, otherwise you'll attack too early and miss or attack too late, and get hit by their Downward A Aerial. The second flaw is that, for a ground move, it isn't very useful to use on characters that are on the ground. It's like a SAM (Surface-to-Air Missile Launcher). Very potent when used against flying enemies, but virtually worthless when they're standing right in front of you.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Aerial Moves:&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Aerial Neutral A&lt;/strong&gt;: Roughly 7 % damage.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Dedede's neutral aerial is a fast, relatively weak attack with fair knockout potential. It's not one of his greatest moves, but can be useful for clearing the area quickly if you're in a panic. The range of the move is pretty pathetic, though, so it's probably not something you're going to rely on too much. Plus, even though it's a body splash, it's a terrible move to use on grounded opponents. Tell me how that makes sense!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Aeriel Forward A&lt;/strong&gt;: Roughly 15% damage.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;This is your aerial knockout move. It's fast, has great knockback, has really good range. The attack doesn't exactly extend really far in front of Dedede, but it covers beneath him, in front of him, and even slightly above him. Couple that with the fact that almost all the rest of his aerial moves focus on racking up damage, not scoring knockouts, and you've got one of the best situational moves in his repertoire.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Aerial Backward A&lt;/strong&gt;: Roughly 9% damage.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This move just isn't that great. Sure, the knockback can be pretty good if your opponent has already taken quite a lot of damage, but the range is just terrible. He throws a kick directly behind him, but it won't hit characters slightly above or below him. It's fast and a quick way to repel characters that are sneaking up behind you if you can't face them in time, but nothing you'll want to rely on too heavily.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Aerial Down A&lt;/strong&gt;: 3%-12% damage.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When Dedede is coming back down to the stage, he's a massive target. Unless you're really, REALLY good with your air dodges, you're probably going to be up-smashed or up-tilted if you're landing right where an opponent is. Therefore, you want to give your opponent a reason to run, rather than try to dodge what they're throwing. Dedede's down aerial does just that. He extends his hammer beneath him, a bit outside of his hit box, and spins it like a drill for roughly 12% damage if all of the hits connect. If using it, though, get your timing down. You don't want to initiate it too early, have your opponent dodge, then land on the ground a little lagged out and begging for a forward smash. The wisest thing to do would be to land away from waiting opponents, like all characters should. But if that's not an option, use this instead.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Aerial Up A&lt;/strong&gt;: 3%-19% damage.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Dedede's up A aerial is very similar to his down A aerial. While not able to cause much knockback at all unless you get a lot of hits from it, the amount of damage you can deal from a full combo of it is just ridiculous. 19% damage from a single aerial move that doesn't require a sweetspot is incredible, so make sure to use this move whenever you can. Remember, too, that Dedede can jump in the air four times. That means that you can jump up to meet an enemy, use this move, jump again, use this move, and repeatedly do so to keep comboing them before they even reach the ground! Dedede's ground game might be somewhat slow (though powerful), but his air game is where you can easily rack up excessive amounts of damage.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Smash Attacks:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Here's the part you've all been waiting for...&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Forward Smash&lt;/strong&gt;: 24%-33% damage if you land a good shot.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_vs8DgfjJYTg/SVuDWAlFjaI/AAAAAAAAALo/eVi_xqkfghM/s1600-h/dededeforwardsmash.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 164px;" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SVuDWAlFjaI/AAAAAAAAALo/eVi_xqkfghM/s200/dededeforwardsmash.bmp" alt="" id="BLOGGER_PHOTO_ID_5285963001785322914" border="0" /&gt;&lt;/a&gt;&lt;div&gt;Holy... Look at that damage. This is the single most powerful move at Dedede's disposal. Yes, even more powerful than a fully charged Jet Hammer. The damage is just insane, the knockback's enough to kill light characters on a small stage in one hit even if they have 0% damage if the smash is fully charged, and the range is way out in front of him. The drawback, of course, is speed. While very, very powerful, everyone will know when you're going to use it. In a two-player match, you'll be lucky to ever connect with it, but where it really shines is in multiplayer. Anticipate when your opponents are going to come near you or be knocked toward you, and send them rocketing in the other direction. His forward smash is very effective in certain kinds of matches and you'll score a lot of knockouts with it, but you need to remember this always: No matter how tempting it is...DO NOT ABUSE IT. If your strategy only consists of using his forward smash and Jet Hammer, you're going to be very predictable and easy to beat. It's the people who use every skill at a character's disposal that are the most challenging, since their opponents can't anticipate what they'll use next. I can't stress this enough: Yes, it's a strong move, but don't get hooked on it.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Down Smash&lt;/strong&gt;: 15% base damage -21% fully charged.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Dedede's down smash is lacking the power of his forward smash, but remains a very useful tool for Dedede players. The real benefit of this move is how quickly it comes out. It's difficult to dodge it at close range because there's almost no indication that it's coming. However, as nice as the damage, knockback, and speed of it is, it's got some pretty bad ending lag. At least it hits both to the left and right of Dedede. Technically it can be used to score some knockouts at fairly high percentages, but it works much better as a setup move for an aerial knockout or a way to clear the area of opponents quickly.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Up Smash&lt;/strong&gt;: 14% base damage - 19% fully charged.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The damage is the lowest of all of his smash attacks. If you miss with it, it has a terrible ending delay. The knockback is okay, but nowhere near as great as his forward smash's. And yet, despite all of this, Dedede's up smash is arguably his best and most useful smash attack. The range of the move is INCREDIBLE, it comes out quickly when it isn't charged, sets opponents up perfectly for aerial juggling, and can strike people through low platforms! This is an all-around great move, but make sure not to whiff with it. If there's one thing that murders heavyweight characters, it's missed moves, because it's so easy to punish them when they're helpless...&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Special Moves&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Neutral B&lt;/strong&gt;: &lt;strong&gt;Inhale&lt;/strong&gt; - 10% damage when spit out, 16% damage if struck by a spit-out opponent.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5280493310215731154" style="margin: 0px auto 10px; display: block; width: 200px; height: 150px; text-align: center;" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SUgUsDo8N9I/AAAAAAAAAKA/gUZf13m3gLs/s200/dededeinhale.jpg" border="0" /&gt;&lt;br /&gt;&lt;div&gt;If you need a move that will create some distance between you and your opponent, a well-timed Inhale will do just the trick. Inhale has a range that extends only directly in front of Dedede, and sucks a single enemy or item into his mouth. Pressing the B button again makes him spit out the enemy a fair distance, which deals 10% damage. If they collide with another enemy, though, the struck enemy takes 16% damage and the knockback can actually be pretty impressive if their damage was already fairly high. The move is also very useful for item control. Say a home run bat pops up on the stage when you're so close to knocking out some lightweight. Why bother picking it up and throwing it, when they could catch it and toss it back at you faster than you can react? Inhale it, and it's no longer a problem for anyone! I'm not going to talk about Dedede-cide, though. It's just too cheap for words.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Forward B&lt;/strong&gt;: &lt;strong&gt;Waddle Dee Toss&lt;/strong&gt; - Damage varies! Let me break it down for you...&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5280493516505399922" style="margin: 0px auto 10px; display: block; width: 200px; height: 164px; text-align: center;" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SUgU4EIOwnI/AAAAAAAAAKo/RQ4zZ-wJnLA/s200/dededewaddledoo.jpg" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thrown Waddle Dee: 5% damage.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Waddle Dee, jumping or rolling and hitting someone: 8% damage.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thrown Waddle Doo: 5% damage.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Waddle Doo's beam attack: Anywhere from 3%-31% damage if hit up close!&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thrown Gordo: 22% damage!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5280493507546744162" style="margin: 0px auto 10px; display: block; width: 200px; height: 164px; text-align: center;" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SUgU3iwUhWI/AAAAAAAAAKY/DnWnOSMBqm8/s200/dededewaddledee.bmp" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This move is the bane of every Super Smash Bros. Brawl player. It's so easily spammed, gives a heavyweight character a ranged move with potentially deadly knockback, and makes the battlefield hazardous. Truly, there are few more annoying moves than Diddy's Banana Peel, but this one manages to frustrate players with ease. The range on it isn't great, but it's perfect for stunning enemies that you don't want to close the gap. Remember, Dedede works best at mid-range, so use Waddle Dee Toss to get into that position.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Good opportunities to use this move include:&lt;/div&gt;&lt;br /&gt;&lt;div&gt;- When you're playing a Super Smash Bros. Brawl match as King Dedede.&lt;br /&gt;- &lt;strong&gt;ANYTIME&lt;/strong&gt;.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;I can't really say anything bad about this move, either. It's useful for dealing damage, getting extra range on your attacks, stunning already attacking enemies, and just littering the whole area with little aggravations, plus giving you a chance to produce a capsule that could contain items instead. And get this, if a Waddle Dee or Doo is reflected by a move or badge, that Waddle Dee or Doo can't hurt you! Gordos, however, can be reflected back at you for an insane amount of damage... However, few other projectiles can make that claim...&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Even in Sudden Death, a thrown minion is capable of knockouts from a single hit. They're perfect shields, too, able to absorb even spamming blaster attacks from Fox. Truly, there is no more useful a move in Dedede's repetoire than this, so use it and use it OFTEN.&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;strong&gt;Down B&lt;/strong&gt;: &lt;strong&gt;Jet Hammer&lt;/strong&gt; - 11-31% damage and extreme knockback.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5280493312141258930" style="margin: 0px auto 10px; display: block; width: 200px; height: 164px; text-align: center;" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SUgUsK0BcLI/AAAAAAAAAKI/LG7WlnPr7TI/s200/dededejethammer.bmp" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The Jet Hammer is very similar to his Forward Smash, except a bit more versatile and time-consuming. Charging it for too long will cause you to take damage, everyone can see it (and hear it) coming a mile away, and it has a rather tiny hitbox. The perk of using this move, though, is the sheer power that's behind it... Fully charged, the knockback and damage of this single move is nightmarish. If you land with it, you're guaranteed to deal an insane amount of damage and potentially a knockout if your opponent was already fairly damaged.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Even though this move can be interrupted easily by any kind of attack, ESPECIALLY ranged attacks, it excels at creating a gap between you and your opponent. No one wants to get near a Dedede with a fully-charged Jet Hammer, because it's practically suicidal. The move comes out incredibly quick after a long charging period, making it that much more difficult to dodge. Also, unlike many other very powerful potentially OHKO (One-Hit Knock Out) moves, Dedede can move around while charging it, even jumping to hit characters that are coming back down to the stage! Use this move whenever you see an opportunity to, but if there's any distance between you and your opponent and they use ranged moves, don't bother...&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Up B&lt;/strong&gt;: &lt;strong&gt;Super Dedede Jump&lt;/strong&gt; - 11-15% if near or under Dedede when he lands, 5% if hit by a star.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5280493318532004242" style="margin: 0px auto 10px; display: block; width: 200px; height: 164px; text-align: center;" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SUgUsinseZI/AAAAAAAAAKQ/v93ZY4v98GQ/s200/dededesuperjump.bmp" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Besides his floating "jumps", this will be your main method of recovery as Dedede. It doubles as an offensive move, but I just don't think it's quite as useful as some claim it to be. The damage is fair for a somewhat easy-to-land Up B move, but it leaves you far too open to reprisal if you miss with it, plus long-ranged up smashes can destroy you when you're getting ready to land.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Now, I've seen a lot of people get killed while trying to recover with this move, so here are a few need-to-know facts about the Super Dedede Jump:&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;- While rising up or coming down from the Super Dedede Jump, you cannot grab onto ledges. You need to cancel out of the move with the down button before you can grab them again.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;- When you initiate the Super Dedede Jump, you can't change the direction that you'll jump in. If you aim it straight up, you'll only go straight up, no matter what you press after that. To avoid this, make sure that you're moving in the direction you want to land BEFORE activating your Up B.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Hopefully that'll help all of you Dedede players recover a bit better. Just remember that you've GOT to press down on the control pad to cancel out of your Super Dedede Jump if you're trying to grab a ledge!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Final Smash - Waddle Dee Army&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5280493511964407682" style="margin: 0px auto 10px; display: block; width: 200px; height: 158px; text-align: center;" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SUgU3zNkt4I/AAAAAAAAAKg/CINMkw-b72U/s200/dededewaddledeearmy.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This final smash is, by far, one of the absolute best ones in the game. You can use it anywhere, at any time, even if you're almost completely falling off the screen. Dedede will literally stop in mid-air just to dance around and call forth his minions. Dedede is invincible when using this move, he summons Waddle Dees, Waddle Doos, and Gordos. Even if the Dees and Doos don't deal very much damage, they fly past the screen so fast that people are often swept off the screen with them. Naturally, this move is most useful on small stages where it's harder to escape all the enemies, but its ability to rack up damage quickly on larger stages without knockouts is very nice in stock matches.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Conclusion&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Dedede is a powerful character when used correctly, but works best when he's used at a middle range. Get too close and you'll just constantly be juggled by smaller, faster character. Keep too much of a distance, and you won't be able to land your powerhouse blows and projectiles will come flying your way faster than you can throw Waddle Dees at them. Get in close enough to land your strong attacks, but not enough to be hit back frequently. Take advantage of their lag and the sheer reach of your moves, but try not to use moves that leave yourself too open.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;I hope this guide's been helpful to you, and good luck dominating the competition with an oversized penguin.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-3098742743385508521?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/3098742743385508521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=3098742743385508521&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3098742743385508521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3098742743385508521'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/10/super-smash-bros-brawl-character-guides.html' title='Super Smash Bros. Brawl Character Guides:  King Dedede'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vs8DgfjJYTg/SUgO99AjCiI/AAAAAAAAAJo/27SR3pSeFLw/s72-c/dedede.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-1093609368926045123</id><published>2008-12-23T07:08:00.000-08:00</published><updated>2008-12-23T08:37:49.877-08:00</updated><title type='text'>Tourney Results and Game Night Rescheduling!</title><content type='html'>&lt;div align="center"&gt;&lt;span style="color:#ff0000;"&gt;Rock Band 2 Tournament Results&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;Thanks to everyone who came out to compete in our Rock Band 2 and Halo 3 tournaments! You guys are awesome beyond what words can describe. Anyway, I know why you're here... You want to know the rankings, don't you? Of course you do.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Many bands competed for the gaming gold, but only one could win. We witnessed the debut of some powerful vocalists, hardcore drummers, and extremely skilled guitarists and bassists alike. These people poured their heart and soul into delivering the most awesome shows of skill and charmisa they possibly could...but ultimately, there could be only one winner. There may be others in the future, but this time, the band that topped the competition was none other than...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5283011533275644194" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SVEG_7kvwSI/AAAAAAAAALQ/sXX5mnV9OoY/s320/IMG_0138.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff0000;"&gt;NEW GENERATION&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;These jean-clad, t-shirt wearing rockers delivered powerhouse performances of "Aqualung" by Jethro Tull, "Alive" by Pearl Jam, and finished with the difficult "And Justice for All" by Metallica! It was just the right combination of different song genres, and they rocked the stage while getting really high percentages. That's how Rock Band's done, guys, so great work!&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;Each competing band played three songs, but only their top scores will be compared to determine the order of their band rankings on the leaderboard. I'll put up an official leaderboard for it soon, but here are the high score standings for the four bands that participated, out of a possible 500 points:&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;1. New Generation - 426 points&lt;/div&gt;&lt;div align="left"&gt;2. Purple - 408 points&lt;/div&gt;&lt;div align="left"&gt;3. Quantum Physics - 359 points&lt;/div&gt;&lt;div align="left"&gt;4. Metal Nights - 358 points&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="color:#ff0000;"&gt;Halo 3 Tournament Results&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;The Halo 3 results are still being worked out, but I'll have them up soon. I need to work some things out with that tournament's coordinator before I can assign points, but rest assured that we'll have an individual leaderboard for that game, too!&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="color:#ff0000;"&gt;Game Night Rescheduling&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;span style="color:#33ff33;"&gt;This Friday, December 26, the Cape May County Library is closing early! Therefore, we're going to hold Game Night early too. Game Night will start at 2:00 P.M. and run until 4:00 P.M. that day. So that means that we won't see you until after Christmas... That being the case...&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;img id="BLOGGER_PHOTO_ID_5283023353582161426" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 168px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SVERv9pbjhI/AAAAAAAAALY/HGWZRVTTkiw/s320/gametree.jpg" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color:#ff0000;"&gt;H&lt;span style="color:#33ff33;"&gt;a&lt;/span&gt;p&lt;span style="color:#33ff33;"&gt;p&lt;/span&gt;y&lt;/span&gt; &lt;span style="color:#33ff33;"&gt;H&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;o&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;l&lt;/span&gt;i&lt;span style="color:#33ff33;"&gt;d&lt;/span&gt;a&lt;span style="color:#33ff33;"&gt;y&lt;/span&gt;s f&lt;span style="color:#33ff33;"&gt;r&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;o&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;m &lt;/span&gt;&lt;span style="color:#ff0000;"&gt;y&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;o&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;u&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;r &lt;/span&gt;&lt;span style="color:#ff0000;"&gt;G&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;a&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;m&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;e &lt;/span&gt;&lt;span style="color:#ff0000;"&gt;N&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;i&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;g&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;h&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;t &lt;/span&gt;&lt;span style="color:#33ff33;"&gt;C&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;r&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;e&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;w&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-1093609368926045123?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/1093609368926045123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=1093609368926045123&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1093609368926045123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1093609368926045123'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/12/tourney-results-and-game-night.html' title='Tourney Results and Game Night Rescheduling!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_vs8DgfjJYTg/SVEG_7kvwSI/AAAAAAAAALQ/sXX5mnV9OoY/s72-c/IMG_0138.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-3443126875164170188</id><published>2008-12-08T11:10:00.000-08:00</published><updated>2008-12-17T06:15:52.504-08:00</updated><title type='text'>Rock Band 2 Tournament!</title><content type='html'>Hey, all our devoted gamers!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's my pleasure to announce our next Game Night tournament, to be held on Saturday, December 20th at 12:00 P.M. until 4:00 P.M.! The game being played, obviously, is Rock Band 2. We'll provide the instruments and songs, you provide the talent. We don't normally state all of the rules and regulations before the event, but we'll make an exception this time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- You can sign up for it by calling 463-6350 or at the front desk of the Cape May Court House Library. You can also sign up at the event, but try to call ahead.&lt;br /&gt;- In order to compete, you've got to have a 4 person band. A "free agent" sign-up sheet will also be available if you're a solo player that needs to find a band.&lt;br /&gt;- This is a double ranking tournament, meaning that there won't be any prizes... But all competing bands will earn double points for the leaderboard (plus obvious bragging rights). We know who the best players are at Brawl, but who rocks out the most?&lt;br /&gt;- Bands will be scored by a panel of judges (Mike, Chris, and Jesse) on the following things:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Percentage (NOT score)&lt;/strong&gt; - Up to 100 points per band member based on percentage of notes hit.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Stage Performance&lt;/strong&gt; - Up to 15 points per band member. Chris, Jesse, and Mike will award each band member 1-5 points each for stage presence, energy, and overall enthusiasm, so give us a good show!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Skill Level&lt;/strong&gt; - 1 point per band member playing on Easy, 2 points for Medium, 4 points for Hard, and 5 points for Expert.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Song Tier&lt;/strong&gt; - Anywhere from 1-5 points depending on the overall Tier Level (difficulty) of the song. (The full list of songs and their tier difficulty can be found here: &lt;a href="http://www.rockband.com/music/songs"&gt;http://www.rockband.com/music/songs&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;&lt;img id="BLOGGER_PHOTO_ID_5278977231028674290" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 300px; CURSOR: hand; HEIGHT: 167px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SUKx0ojW3vI/AAAAAAAAAJg/gmdzCy714YI/s320/rb2.bmp" border="0" /&gt;&lt;br /&gt;&lt;p&gt;So, that means that each band can earn up to 500 points per song! That's SCORE points for the round, not leaderboard ranking points. Depending on the number of bands that sign up, each group will be allowed to play 1-3 songs per round. It's a bracket system again, so bands will be competing against bands. Brutal, but that's the way rock n' roll is...&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Call now to sign up for it, either as a group, or freelance. If you sign up by yourself as a free agent, though, you're going to have to find a band that needs you at the event itself or at Game Night. Good luck, and we hope to see you there!&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Follow-up!  Apparently, one of our frequent Game Night gamers wants to host a Halo 3 tournament on the same day!  No prizes again, but we'll apply the double ranking points stipulation to this one, too.  If you want to compete, just show up at the Rock Band 2 tournament at 12:00 P.M. and following that, he'll get the Halo 3 tournament underway!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-3443126875164170188?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/3443126875164170188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=3443126875164170188&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3443126875164170188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3443126875164170188'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/12/rock-band-2-tournament.html' title='Rock Band 2 Tournament!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vs8DgfjJYTg/SUKx0ojW3vI/AAAAAAAAAJg/gmdzCy714YI/s72-c/rb2.bmp' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-3042003874603173549</id><published>2008-12-01T10:57:00.000-08:00</published><updated>2008-12-01T11:05:58.302-08:00</updated><title type='text'>Game Night Cancellation!</title><content type='html'>Due to the "Wrap with the Staff" program that's scheduled from 2:00 - 8:00 PM on this coming Friday, December 5, we've got to cancel Game Night this week!  Sorry again, folks.  However, Game Night is still on for the week after that, Friday, December 12!  Oh, and we've got a tournament coming up on Saturday, December 20, so stay tuned to Game Night Central for further details.&lt;br /&gt;&lt;br /&gt;Thanks for your continued support, and check back soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-3042003874603173549?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/3042003874603173549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=3042003874603173549&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3042003874603173549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/3042003874603173549'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/12/game-night-cancellation.html' title='Game Night Cancellation!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-287439824745035056</id><published>2008-11-25T06:17:00.000-08:00</published><updated>2008-11-25T12:00:40.866-08:00</updated><title type='text'>Game Night Rescheduling!</title><content type='html'>&lt;div&gt;Thanks to you guys and your amazing suggestions, we're going to have a Game Night this week! On Friday, November 28, from &lt;strong&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;2:00 P.M.&lt;/span&gt;&lt;/strong&gt; to &lt;strong&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;4:00 P.M.&lt;/span&gt;&lt;/strong&gt;, we're holding Game Night as usual. I know most of you don't have school that day, so make sure to come early, because the library's closing at 4:30 on Friday! Tell your friends, too, if they don't read Game Night Central.&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5272687304001186562" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 196px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SSxZKsaz6wI/AAAAAAAAAJY/fuIMaAwjBOI/s200/ghwt.jpg" border="0" /&gt;&lt;br /&gt;Oh, yeah! Guitar Hero: World Tour's going to be there, too, so don't miss out!&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-287439824745035056?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/287439824745035056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=287439824745035056&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/287439824745035056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/287439824745035056'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/11/game-night-rescheduling.html' title='Game Night Rescheduling!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_vs8DgfjJYTg/SSxZKsaz6wI/AAAAAAAAAJY/fuIMaAwjBOI/s72-c/ghwt.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-5244461725155084116</id><published>2008-11-19T06:01:00.000-08:00</published><updated>2008-12-30T12:03:46.567-08:00</updated><title type='text'>Game Night Cancellation!</title><content type='html'>First off, there's no Game Night this Friday, November 19!  I'm sorry to disappoint all you hardcore gamers that've been making this little program of ours awesome, but I've got some good news.  Even if you can't enjoy Game Night this Friday, Justin the Teen Librarian has arranged a wizard rock concert to be performed by &lt;em&gt;The Moaning Myrtles&lt;/em&gt;.  They're a Harry Potter-based band, and you're invited to attend FOR FREE!  If you're not a teen, though, make sure you've got a parent with you!&lt;br /&gt;&lt;br /&gt;Next!  National Gaming Day was a huge success, and we want to thank everyone that came out to join us.  We worked our way up to the semifinals in the Super Smash Bros. Brawl tournament, but AADL (one of the very first gaming libraries with TONS of experience) beat us out.  We'll get 'em next time, though...  The Rock Band bands were amazing, too!  I've submitted the scores to the National Gaming Day Committee, and they should be sending us our rankings as soon as it's all processed.  I'll make sure to keep you all posted, so check back here at GNC every so often.&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-5244461725155084116?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/5244461725155084116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=5244461725155084116&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/5244461725155084116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/5244461725155084116'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/11/game-night-cancellation.html' title='Game Night Cancellation!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-4302357965395494707</id><published>2008-11-13T10:54:00.000-08:00</published><updated>2008-11-13T11:14:59.950-08:00</updated><title type='text'>National Gaming Day!</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;First, there were Game Nights. Then, there were tournaments. And now...we present National Gaming Day! &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5268218336144620594" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 232px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SRx4qh0ZfDI/AAAAAAAAAI4/AqoAjFG0peQ/s400/ngd.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;There's no Game Night this Friday because...this Saturday, November 15, from 11:00 A.M. - 5:30 P.M., we'll be hosting this awesome event that commemorates gaming of all varieties. The creators of this event have a couple of neat things we're going to be able to do on that day, so please come and try your hand at any number of 'em!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;-&lt;/strong&gt; First, Hasbro has supplied all participating libraries with a copy of a board game called "Pictureka!", a puzzle game that's brand new and pretty fun, actually! This year, every library that's taking part in National Gaming Day is trying to get people to give this board game a shot...to break a world record. That's right. We've only got one shot here to have the most number of people play the same board game in a single day, so lend us a hand in making gaming history!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;- &lt;/strong&gt;Next, this is a Game Night event, too! So we're going to have all of our classic consoles running, so feel free to relax and rock out, brawl, race, or snipe to your heart's content.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;-&lt;/strong&gt; Now, since this is a Saturday gaming event, all of you hardcore Game Night veterans know what that means... It's tournament time. We're going to have two tournaments running on Saturday, a Rock Band full band score tournament and an online Super Smash Bros. Brawl tournament against OTHER LIBRARIES! That's right. We're selecting our best players and giving them a chance to represent Cape May County Library to wreck the competition! Make sure to try it out, if only for a chance to help us claim the championship.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;-&lt;/strong&gt; This event's going to be pretty long, so we also decided it'd be a good idea to make this a Pizza Party! We'll provide your food and drinks for you, so don't worry about getting hungry and having to leave a match early.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;-&lt;/strong&gt; We'll also be giving out free Magic: The Gathering cards and teaching novice players how to play! Play enough matches, and you'll even get a free PROMO card, provided to us solely for National Gaming Day!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5268221799918877362" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 142px; CURSOR: hand; HEIGHT: 200px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SRx70JYiOrI/AAAAAAAAAJI/sGL-6dy9HhM/s200/magic.bmp" border="0" /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;-&lt;/strong&gt; Plus, we'll have Dungeons &amp;amp; Dragon Starter sets for use so that you can learn yet another fun tabletop game. I kid you not, Saturday is going to be so awesome... I'm glad I'm going to be there, so try to make it if you can!&lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5268222451295670306" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SRx8aD83UCI/AAAAAAAAAJQ/C4Pz3KIIw3w/s200/d20.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Seriously, you won't want to miss this. It's the biggest gaming event we've ever held, so stop on by and have some fun!&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-4302357965395494707?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/4302357965395494707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=4302357965395494707&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/4302357965395494707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/4302357965395494707'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/11/national-gaming-day.html' title='National Gaming Day!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_vs8DgfjJYTg/SRx4qh0ZfDI/AAAAAAAAAI4/AqoAjFG0peQ/s72-c/ngd.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-2607510589023291993</id><published>2008-10-28T08:29:00.000-07:00</published><updated>2008-10-28T10:21:18.252-07:00</updated><title type='text'>Halloween Game Night Extravaganza!</title><content type='html'>Okay, maybe this post's a little over the top, but Game Night just happens to fall on a Halloween this year! So we're teaming up with Justin the Librarian's Teen Halloween Party, and putting Game Night and the party back-to-back. Come for the games, stay for the movies, candy, snacks, and costume contest! I'll just quote what Justin's saying on his blog. And it's not plagiarism because I received his permission to copy it! Remember to stick around after Game Night, because the video games are staying up even during the Halloween Party, plus there'll be all sorts of other cool things going on as well!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;Quoted directly from Justin the Librarian:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We've got an evening full of events for you at the library next Friday, as well as a boat load of candy...First up...&lt;span style="font-size:180%;color:#ff9900;"&gt;GAME NIGHT!&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5262231093718331778" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 196px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SQczTJsYsYI/AAAAAAAAAIQ/miGFR7xxo34/s320/brawl.jpg" border="0" /&gt; From 4:30-6:30 PM we'll be having our Game Night. Come enjoy some Rock Band II, Mario Kart Wii, and more!&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Next up...&lt;span style="font-size:180%;color:#ff9900;"&gt;TEEN HALLOWEEN PARTY!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5262255574225384802" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 166px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SQdJkGsF9WI/AAAAAAAAAIg/r-dTp3EymJs/s200/pumpkin.gif" border="0" /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;From 6:30-8:30, we'll be holding our first even Teen Halloween Party!&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Join us for a scary movie...either Arachnophoia or Young Frankenstein, as well as more video games, free pizza and soda, and TONS OF CANDY&lt;/p&gt;&lt;br /&gt;&lt;p&gt;....and finally: &lt;span style="font-size:180%;color:#ff9900;"&gt;COSTUME CONTEST!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Dress up in your best costume for the night, cause we'll be voting on who has the best costume! The winner will receive FOUR FREE TICKETS to the movie theatre in Rio Grande. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-2607510589023291993?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/2607510589023291993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=2607510589023291993&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2607510589023291993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2607510589023291993'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/10/halloween-game-night-extravaganza.html' title='Halloween Game Night Extravaganza!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_vs8DgfjJYTg/SQczTJsYsYI/AAAAAAAAAIQ/miGFR7xxo34/s72-c/brawl.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-1885480686358237169</id><published>2008-10-06T09:48:00.000-07:00</published><updated>2008-10-21T08:08:03.797-07:00</updated><title type='text'>GNC Reviews:  Final Fantasy VIII</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_vs8DgfjJYTg/SOpCc6T59hI/AAAAAAAAAGQ/O-3OocOSImw/s1600-h/ffviii.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5254084979737622034" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SOpCc6T59hI/AAAAAAAAAGQ/O-3OocOSImw/s320/ffviii.bmp" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;In 1999, Squaresoft, riding on the overwhelming success of its previous roleplaying game in the Final Fantasy series, released Final Fantasy VIII. While similar, since it was another 3-D game with turn-based fighting, the battle and character development system and storyline were drastically different. It was generally well-received by American consumers, though standing in Final Fantasy VII's shadow led to some criticism.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Storyline:&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;Without spoiling too much, the story revolves around a group of mercenaries whose involvement with an assassination mission eventually escalate into an international war. A sorceress orchestrates everything behind the scenes, so the mercenaries decide to restore peace and civility to a troubled world.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5257099850300295698" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SPT4deXoihI/AAAAAAAAAGY/NmtjB33Veho/s200/ff81.jpg" border="0" /&gt;The characters of the game have very unique personalities, no two of them the same. Though their background stories are somewhat underdeveloped, it's very easy for the player to find a likeable, favorite character due to the diverse range of traits that each possesses. (I always thought Seifer was awesome, personally.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5257100485010610114" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SPT5Ca2XV8I/AAAAAAAAAHQ/DoR8lmHcMME/s200/ff88.jpg" border="0" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;While the main characters of Final Fantasy VII and VIII are similar in that they're often anti-social introverted people, the most pronounced difference between them is the presence of internal dialogue. While Cloud is silent and contemplative in Final Fantasy VII, Squall's thoughts in Final Fantasy VIII are actually visible to the player, to allow a better understanding of how he feels and what he's thinking throughout the course of the game.&lt;/p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5257099861912988018" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SPT4eJoUKXI/AAAAAAAAAGo/hbeNmPmgM28/s200/ff83.jpg" border="0" /&gt;  &lt;div&gt;The story tends to rotate more around the characters than their environment, unlike several other games in the Final Fantasy series. A love theme is prevalent, though it only really manifests near the later chapters of the game. Until then, it's a rather one-sided romance. Overall, the story's very impressive, though at times it's a bit unbelievable or not very well fleshed out. For instance, several of the characters conveniently forget important things about their pasts, and the only reason given is the existence of GFs, or powerful summons, that they use to fight. Additionally, the final villain's motivation is somewhat lacking, but the relationships of most of the other main characters are particularly compelling, enticing the player to complete the game and see where everyone stands after the last, most difficult ordeals.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5259619978889304706" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SP3sgQ8-moI/AAAAAAAAAHw/s1H_8jWn1Fk/s200/ff812.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span style="color:#ff0000;"&gt;8.6/10&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Music&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Nobuo Uematsu, famed composer of Final Fantasy I, II, III, IV, V, VI, and VII's music returned once again to produce much of the music used in Final Fantasy VIII, and he certainly didn't disappoint. Much of the music is very memorable and fits each situation nicely. Two songs in particular that really stand out are the game's opening theme, "Liberi Fatali" and the recurring love song, "Eyes on Me". "Eyes on Me" was actually the best-selling video game single of its time, trumped only by "Hikari" from Kingdom Hearts.&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5257099861222792898" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SPT4eHDwnsI/AAAAAAAAAGw/Q817WgRhNYc/s200/ff84.jpg" border="0" /&gt; &lt;/div&gt;&lt;div&gt;The battle music, character and town themes, and even chocobo tunes are quite memorable. Even the airship music is invigorating to listen to, similarly to the piece that played when soaring through the skies aboard the Highwind in Final Fantasy VII.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;All in all, the music corresponds perfectly to each section of the game. Laid back, casual tunes play when the characters find themselves with free time (though that isn't often), pulse-pounding beats blare when undertaking crucial and difficult missions, and ominous music accompanies the moments of suspense and intrigue... Though not my favorite music of any FF game, VIII certainly doesn't disappoint in this department.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;u&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;8.8/10&lt;/span&gt;&lt;/strong&gt;&lt;/u&gt;&lt;/p&gt;&lt;br /&gt;&lt;strong&gt;Controls:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The game controls like most Final Fantasy titles, and it's fairly straightforward. Outside of battles, you use the analog stick or directional pad to control your party's movement. The X button allows you to interact with your surroundings, and the O button opens your menu, which allows you to customize the skill sets of your characters, use items, take ranking tests, save, and all the advanced features that any RPG utilizes. VII used a different key to open the menu, though, so changing which key activated it threw me off a bit. However, the game allows you to reconfigure the controller at any time. Outside of those commands, the rest of the buttons seem to just control the camera angle, something any old-school gamer has got to appreciate. After all, how many good games have been ruined by a terrible camera angle?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In battles, the controls are still pretty simple. Final Fantasy VIII uses a turn-based battle system, so the directional keys and the X button are just about all you'll need. Pick an action, like "Attack", "Magic", "Draw", etc...and hit X to initiate it. Square's always been known for simplification of control schemes. Note: The below picture is a mini-game, and there's an American release of the game, so just ignore the Japanese characters...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5257100487045652594" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SPT5CibjoHI/AAAAAAAAAHg/ZZLMHm3dARE/s200/ff810.jpg" border="0" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span style="color:#ff0000;"&gt;9.6/10&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;To some people, graphics make the game. However, when the story's as entertaining as VIII's, graphics aren't nearly as important. Even so, Final Fantasy VIII has some phenomenal visual effects. The character models are drawn very realistically, something never before done in a Final Fantasy game. Their features are well-defined, though their facial expressions never change when you're in control of them.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5257100486342530098" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SPT5Cfz61DI/AAAAAAAAAHY/ZNNaYXi3YSY/s200/ff89.jpg" border="0" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;However, during the computer generated scenes, a staple of every FF game, the game exceeds all expectations. Even during the game's opening, the full scale of the realistic look of the characters was enough to wow most audiences. By no means tacky, the vibrant artwork and flowing movement of every single thing was awe-inspiring to a generation of gamers that could only settle for blocky polygonal structures attempting to emulate emotion that preceded VIII's debut.&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5257100482653925602" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SPT5CSEfMOI/AAAAAAAAAHI/x-ZIFo51aVk/s200/ff87.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt;The locales in FFVIII are spectacular to behold, usually. Though there are some exceptions where the scenery is a bit drab, unappealing to look at, or stock, most of the places you can visit are detailed and absolutely beautiful. While you're not able to interact with everything, there's often much you can explore on every screen to either further the storyline, pursue a side mission, or even just learn more about the world which VIII's characters inhabit. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5259619975085563826" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SP3sgCyGH7I/AAAAAAAAAHo/L4nPz2rcANk/s200/ff811.jpg" border="0" /&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5257099859980314066" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SPT4eCbh5dI/AAAAAAAAAG4/7bezS_v19zA/s200/ff85.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;For its time: &lt;strong&gt;&lt;u&gt;&lt;span style="color:#ff0000;"&gt;8.8/10&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;FFVIII is a roleplaying game, so it's heavily story-driven. The battles in the game are turn-based, and you need to strategize your movements if you want to win most battles. In essence, you outfit and equip your characters with weapons, magic, and summons before you venture forth, get into fights and progress the storyline (or not), and then use the new things you found along the way to make yourself stronger. Spells are no longer cast through a "Magic Points" system, but instead are stockpiled by "Drawing" them from enemies. Other methods exist to gain said spells, but the one I've mentioned is the most commonly used one.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5259619982499463474" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SP3sgeZtQTI/AAAAAAAAAH4/Qf3pHPYCsq4/s200/ff813.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5259619988531900738" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SP3sg0388UI/AAAAAAAAAII/fowkmwxN4Mo/s200/ff815.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;These spells are then junctioned to your stats: HP, Str, Mag, Spr, Vit, Spd, and Lck. Depending on which stat they're junctioned to, it'll increase. HP affects the amount of hit points you have, Str affects physical damage, Mag increases the effectiveness of both curative and offensive spells, Spr affects your resistance to offensive magic, Vit increases your defense against physical damage, Spd affects how quickly your ATB (Active Time Battle) gauge fills up (which allows you to perform an action), and Lck determines several unmentioned things, but I won't go into it here.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5259619985343984354" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SP3sgo_5MuI/AAAAAAAAAIA/M71Hq5A-gZo/s200/ff814.jpg" border="0" /&gt;&lt;br /&gt;&lt;p&gt;In addition to your stats, you can unlock various other slots that you can put your magic in, which can increase your resistance to harmful spells or add elemental attributes to your physical attacks. The number of combinations you can use is staggering, and your choices can make boss fights incredibly difficult or a piece of cake. It's not easy to pick up at first, but within an hour, you should have the idea down pretty well.&lt;/p&gt;&lt;p&gt;However...repeatedly having to draw spells from enemies can get really tedious after a while. Add in the fact that the only way to get certain spells is by doing this, waiting on draw points, or having ridiculously rare items, and it sort of forces you to work really hard for some spells that'll just end up being depleted after a while. The system isn't without faults, but I still think it's an ingenius way to add in a lot of character customization.&lt;br /&gt;&lt;strong&gt;&lt;u&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span style="color:#ff0000;"&gt;7.7/10&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;If you ever get a chance, grab this game and try it out for yourself. If you're still fond of games that rely on excellent stories and very strategic gameplay, it's one you won't regret playing.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Final score: &lt;strong&gt;&lt;u&gt;&lt;span style="color:#ff0000;"&gt;8.7/10&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-1885480686358237169?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/1885480686358237169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=1885480686358237169&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1885480686358237169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1885480686358237169'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/10/gnc-reviews-final-fantasy-viii.html' title='GNC Reviews:  Final Fantasy VIII'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vs8DgfjJYTg/SOpCc6T59hI/AAAAAAAAAGQ/O-3OocOSImw/s72-c/ffviii.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-1374730726589969628</id><published>2008-10-06T08:45:00.000-07:00</published><updated>2008-10-06T09:44:38.892-07:00</updated><title type='text'>One Little Cancellation and Other News...</title><content type='html'>Hello again, Game Night fanatics!&lt;br /&gt;&lt;br /&gt;Chris here, and I've got some good and bad news. Let's get the bad news out of the way first. Next Monday, on October 13th, there will be NO GAME NIGHT because of Columbus Day. The Cape May County Library's going to be closed that day, so we can't even let our hardcore gamers in the doors...&lt;br /&gt;&lt;br /&gt;Now, on to the good news. On October 20th, there won't be a Monday Game Night! Why's that good news, you ask? Because starting on October 24th, we're going to change the dates of our Game Nights to Fridays from 4:30 - 6:30 PM. We know how tough it is to juggle homework and gaming on Monday nights, but on Fridays, you'll have plenty of time to school people at Brawl, while still having the whole weekend free to prepare for your classes when it's over!&lt;br /&gt;&lt;br /&gt;Stay tuned to Game Night Central for more news and gaming tips, everyone, and thanks for coming.&lt;br /&gt;&lt;br /&gt;New poll on the right, by the way.  Fill it out now!  -----------&gt;&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-1374730726589969628?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/1374730726589969628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=1374730726589969628&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1374730726589969628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/1374730726589969628'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/10/one-little-cancellation-and-other-news.html' title='One Little Cancellation and Other News...'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-8475314074471553719</id><published>2008-09-11T15:49:00.000-07:00</published><updated>2008-10-04T12:41:36.620-07:00</updated><title type='text'>Super Smash Bros. Brawl Character Guides:  Mr. Game &amp; Watch</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_vs8DgfjJYTg/SMrO9BNIDmI/AAAAAAAAAE0/1-jk5eY0PmQ/s1600-h/gamewatch.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5245232263717195362" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SMrO9BNIDmI/AAAAAAAAAE0/1-jk5eY0PmQ/s200/gamewatch.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;At the request of...one of our frequent Game Night visitors, I'm proud to present a playing guide to one of Brawl's more eccentric playable characters: Mr. Game &amp;amp; Watch. If you guys like these, I'll write plenty more of them for any character you want! I'll be covering the following aspects of the character: an overview, A-button attacks and tilts, aerials, smashes, special moves, his final smash, and an overall "how you should play him" section. Well, here we go!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Overview: &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Mr. Game and Watch is a versatile short-range character, and he's significantly stronger than his Melee incarnation. Unfortunately, he's also incredibly light and lacks any real projectile moves, excluding Chef, which is really just an up-close randomized projectile, which sort of negates the point of HAVING a projectile. His KO moves are very strong, though, his recovery is fantastic, and he can pretty much shut down any character that uses projectile moves made of "energy", like Pit's arrow, Fox's, Falco's, and Wolf's blasters, and Pikachu's electric-themed moves. For an up-close character, though, his grab reach is pretty short. Additionally, his recovery move is sometimes blocked by the lips of stages, giving him a similar weakness to the recovery moves of the aforementioned Starfox characters.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;A-Button Attacks and Tilts:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Jab and neutral combo: 3% for the first hit and 1% for every subsequent hit. -- It's a good combo, but better ones exist in the game. After repeated hits, it produces a slightly upwards knockback, making it impossible to corner someone with this move for long. Also, it has a terrible ending lag. Once you stop smashing the A button, expect to be hit back...hard. Try not to rely on this move too much.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Forward tilt: 10% -- This move comes out quickly, but if you miss with it, it also comes with a bit of lag as you just stand there with a chair in your hands. Save this move for on-the-ground edgeguarding, but it's not advisable to use it elsewhere, since it opens you up to a lot of counterattacking if you whiff with it.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Upward tilt: 8% -- G&amp;amp;W lifts a flag above him, hitting everything within a 45 degree angle to the front and back of him, as well as slightly above him. The knockback isn't great, but the lag isn't bad, and it's useful for creating a little distance between you and your opponent.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Downward tilt: 6% -- The lag isn't terrible on this move, either, and it comes out rather fast. It's a good combo starter at middle damage percentages, but this move really shines when used on people that are trying to climb back up from the edge of the stage.&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5246317229004888466" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SM6puT3ZGZI/AAAAAAAAAFc/17sfQXmLmm0/s200/gwtilt.jpg" border="0" /&gt;&lt;br /&gt;&lt;p&gt;Dash attack: 11% -- His dash attack isn't quite as good as most, forcing him to actually slow down to initiate it, making it that much easier to dodge successfully. The only practical application of the move is to use it against opponents that are hanging onto the ledge, since it acts as a powerful spike. Bear in mind, though, that the speed of the attack will probably clue them in on what you're trying to do.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Ledge attack: 8% -- G&amp;amp;W climbs back onto the stage and attacks with his bell for minimal damage and knockback. There's a lot of delay when using this move, so don't even think about doing it at high damage percentages.&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5246314955484953842" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SM6np-V__PI/AAAAAAAAAFM/cc5TrXAt9oc/s200/gwledge.jpg" border="0" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Smash Attacks:&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Forward smash: 18-25% (fully charged) -- This is G&amp;amp;W's second best smash attack, believe it or not. The knockback is incredible, and sends opponents flying away at a 45 degree angle. The startup lag is a little noticeable, but the range on it can't be beat. Not a lot of people know this, but the hitbox for the move actually extends a little bit beyond the tip of the flame.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Upward smash: 18-25% (fully charged) -- G&amp;amp;W has a lot of good moves, but this isn't one of them. The range of the move is pitiful and doesn't extend outside of his hitbox. The damage might be fair, but it's just too slow to have any practical value in a match. You're much better off taking to the air to score a knockout than relying on this move while waiting on the ground.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Downward smash: 13-21% (fully charged tipper) -- Without a doubt, G&amp;amp;W's best smash is his down smash. The range of the move is very long, it hits both sides of him simultaneously, does good damage, and can deliver knockback in any direction you choose, depending on how the opponent is hit. If you hit with this move point-blank, it delivers an incredible amount of horizontal knockback, but if you connect with the tip of the hammers, they'll fly in a directly vertical direction, making it easy to score KOs on stages with low ceilings.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Aerial Attacks:&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Neutral air: 4-17% -- G&amp;amp;W's neutral air consists of four hits that likely won't score any knockouts, but sets up your opponent for other combos. The range of this move is incredible, and can hit in any direction except for directly below you.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Forward air: 16% and 6% -- This move is good or bad, depending on when you land it. If you connect with an opponent as soon as this move comes out, it'll deal 16% damage and incredible horizontal knockback. If you launch the move early and only get a glancing blow, it'll deal 6% damage and barely any knockback whatsoever. Be warned that, although it's a powerful KO move, it has a very long ending delay that will be taken advantage of if you miss. Aim carefully and stay close to the ground for quick recovery if you're attempting this one.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Backward air: 3-15% -- Believe it or not, the seldom used turtle is one of G&amp;amp;W's best moves. It's quick, well outside of his hitbox, eats shields likes crazy, and has an impressive amount of knockback. Even the priority beats most other aeriel moves, since G&amp;amp;W's reach often won't beat most sword-using characters or projectilists. Use this move whenever you can, because it's beautiful in every regard.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Downward air: 13-14% and 6% -- A favorite of most G&amp;amp;W players, the downward air is incredibly versatile. When first used in the air, it deals 13-14% damage when connecting with an enemy, but if used a second time and close to the ground, the area that he collides with once he touches the ground has a small, additional hitbox that deals 6% to anyone too close and minor knockback. There's virtually no lag time after you hit the ground with this move, unlike Link and Toon Link's similar moves, too. If you hold down after you launch this move, you'll actually fall &lt;em&gt;slower&lt;/em&gt; than you would if you didn't press anything. It also has spiking capabilities, but only if you initiate the move as soon as you're very close to and above your opponent.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Upward air: 7% and 9% -- Since you can't rely on G&amp;amp;W's up smash, his upward air is the best move to use to score vertical KOs. It hits twice if pulled off properly. The first hit deals moderate damage, while the second deals slightly more and an impressive amount of knockback. The only drawback to this move is that it's very short-range. G&amp;amp;W seems to be played best when relying on horizontal knockouts, since aside from a tipped down smash, his upward-directed moves are average, at best. If it's near, but doesn't connect with your opponent, a small gust of wind will blow them upwards slightly, at least setting you up for another attempt at an aerial knockout.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Special Moves:&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Neutral B: 9% (pan) and 4% (food) -- G&amp;amp;W's neutral B move has some interesting applications. If you're fighting an aerial attacker, hitting your opponent with any of the food produced by this move will instantly stop them in their tracks. It's a good defensive manuever, but don't spam it too much against ground attackers, since the ending delay is pretty huge. The pan itself has a downward knockback at roughly a 40% angle, making it very useful to use against people grabbing onto the ledge.&lt;img id="BLOGGER_PHOTO_ID_5246318518012169618" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 194px; CURSOR: hand; HEIGHT: 143px; TEXT-ALIGN: center" height="139" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SM6q5VyrTZI/AAAAAAAAAFs/G3O4tY0hjd0/s200/gwchef.jpg" width="165" border="0" /&gt;&lt;br /&gt;Forward B: If you've played G&amp;amp;W before, you know that the effects of this move are randomized. If you manage to secure a "9", then you're probably going to score a knockout. Other than that, though, the effects of the other attacks just aren't that great. It's funny to see what you'll get sometimes, but very unreliable. If you're trying to win a match, don't waste your time pressing your luck with this one.&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5246314944182348882" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SM6npUPP7FI/AAAAAAAAAFE/ehUzwteTk2E/s200/gwjudge.jpg" border="0" /&gt; Downward B: Various amounts of damage -- Ah, the infamous bucket. Nothing strikes fear into the heart of a player (except for Super Sonic) quite like this tool of destruction. It deals damage equivalent to the combined damage that the collected energy moves would have dealt multiplied by 2.8, and the knockback is incredible. Since the effectiveness of this move is circumstantial, though, don't count on it all the time. Eventually, projectilist characters will see what you're doing and try a new approach.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5246314943662052386" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SM6npSTM1CI/AAAAAAAAAE8/3F8CbAkKPls/s200/gwbucket.jpg" border="0" /&gt; Upward B: 6% -- As an offensive move, G&amp;amp;W's Up-B is terrible. As a recovery method and means to spike people without worrying about dying, though, it's amazing. G&amp;amp;W has one of the absolute best recoveries in the game, considering the sheer amount of upward and horizontal recovery it provides. What's nice is that you can even launch attacks after using it, just like Snake's recovery. It's a little easy to get caught under the lips of stages, though, so aim very carefully when initiating it.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5246317236338931394" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SM6puvL9tsI/AAAAAAAAAFk/OAPFQwK2O1Y/s200/gwparachute.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Final Smash:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5246314955024459570" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SM6np8oNZzI/AAAAAAAAAFU/Dw890SO_lLE/s200/gwocto.jpg" border="0" /&gt; Octopus: For seventeen seconds, G&amp;amp;W turns into an octopus and wreaks havoc while invincible. Touching any part of G&amp;amp;W during his Final Smash deals 16% damage and relatively minor knockback at low levels. Though he may appear to be flying, he needs to have land beneath him, or he'll fall through the bottom of the stage, resulting in a self-destruct. Opponents can take advantage of his relatively slow movement through platforms and the Final Smash is more easily avoidable on large stages.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;How You Should Play Him:&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Mr. Game &amp;amp; Watch is, first and foremost, a melee character. He's outranged by a lot of characters, so you need to accurately determine which of your moves work best against your opponent's moves. For instance, Marth's upward smash outranges G&amp;amp;W's downward aerial due to the length of Marth's sword. G&amp;amp;W's backward aerial outranges Marth's forward aerial, though, so you'd want to take advantage of it.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Against projectilists, the bucket is your best friend. Don't hold on to a stored bucket for too long, though, as you won't have a defense for their energy moves, since it can only hold three shots. Anticipate their laggy moves and empty the bucket on them when they miss and can't recover in time, not just randomly.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Against heavyweights, use your fastest moves, play defensively, and take advantage of their easy-to-dodge laggy moves. G&amp;amp;W is a light character, so he can't afford to take much punishment before he flies off the screen. Play smart, and don't leave yourself too open by trying to use lag-causing moves.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Against other melee users, it all comes down to gauging lag and taking the fight to the air. G&amp;amp;W can beat a lot of characters in terms of move priority when he's airborne, and his ground smashes are brutal as edge-guarders due to their ridiculous amounts of knockback.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Experiment with the guy a bit and see which moves work best for you. He's really powerful and hard to anticipate, but tough to completely master. Hope this guide helped, and good luck with your Brawling!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Remember, I'm always up for writing more character guides, so if you want more tips and tricks, just let me know!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-8475314074471553719?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/8475314074471553719/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=8475314074471553719&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8475314074471553719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8475314074471553719'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/09/super-smash-bros-brawl-character-guides.html' title='Super Smash Bros. Brawl Character Guides:  Mr. Game &amp; Watch'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vs8DgfjJYTg/SMrO9BNIDmI/AAAAAAAAAE0/1-jk5eY0PmQ/s72-c/gamewatch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-8977756699025069243</id><published>2008-09-11T11:34:00.000-07:00</published><updated>2008-09-11T12:01:08.232-07:00</updated><title type='text'>GNC Reviews:  Contra</title><content type='html'>Another one of our Game Night Crew members has written up a review for a timeless game that brought gamers of the NES generation years of enjoyment: Contra. Someone asked me to write up a character guide to a certain Super Smash Bros. Brawl character, by the way, but I'm still working on it. It'll be the next thing I post up, though, so hang tough until it's ready!&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5244837600976264418" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SMloAn7NXOI/AAAAAAAAAD0/d0wpJ4IA-hw/s320/contra.bmp" border="0" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Taken right from the back of the box: &lt;em&gt;“The universe teeters on the brink of total annihilation at the hands of the vile alien warmonger, Red Falcon. Earth's only hope rests with you, a courageous member of the Special Forces elite commando squad. Your mission: Battle deep into the deadly Amazon jungle, where the Red Falcon and his galactic henchmen have transformed ancient Mayan temples into awesome monuments dedicated to mass destruction. A multitude of weapons, from rapid-fire machine guns to high-tech lasers are at your disposal as you sweat blood, fighting past 3-D mazes, underground security systems, and tropical forests surrounded by giant waterfalls and alien cannons. This is the ultimate test for the ultimate guerilla warrior. And if you survive, Earth survives!”&lt;/em&gt;&lt;/div&gt;&lt;p&gt;&lt;em&gt;&lt;/em&gt;&lt;img id="BLOGGER_PHOTO_ID_5244838024718845890" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SMloZSfUB8I/AAAAAAAAAD8/tmemKEdx8gQ/s200/contra1.bmp" border="0" /&gt; Ahh Contra. The great old NES game where you’re some dude with a bandana and a huge gun and your mission is to run left and right and shoot what I think are aliens. They look like aliens. Wait…they may be robots. Nonetheless, you shoot them and they go bye bye. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5244838490901338002" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SMlo0bJ4V5I/AAAAAAAAAEM/5-NfOlxYUbY/s200/contra4.jpg" border="0" /&gt; It sounds so simple and stupid, but those two things it is not. Contra is a beautiful game that, despite its age, stands up as a gem amongst the crop of new games out there. It’s challenging, well crafted, and best of all, it controls really well. I seem to remember a lot of NES games having very clunky controls where if you hit the direction pad up you’d go down and usually that would mean shark infested waters and death. Not with Contra. The game controls like…butter? I guess so.&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5244838229205373602" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SMlolMQs0qI/AAAAAAAAAEE/xR9VwM9CTIw/s200/contra2.bmp" border="0" /&gt;&lt;/div&gt;&lt;div&gt;So yes, where was I? You’re one of two tough looking guys and you have a big gun. You use this big gun (which you can get many power-ups for, such as a flame thrower, spread shot, and much more) to kill stuff. Alien stuff. Robots. Who knows. You go through a bunch of stages doing this. Does it get old? Not at all. Not only do you have the typical left to right type stages, you also have these pseudo 3-D stages where you’re running through a base dodging lasers beams, electrical fields, and of course, aliens and/or robots.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5244838966440408754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SMlpQGrOtrI/AAAAAAAAAEU/nXIzvJS1CyY/s200/contra5.jpg" border="0" /&gt; In the end….Contra rules. Track it down, any way you can, and have some fun. But let me give you a little hint first. &lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5244839300807917666" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_vs8DgfjJYTg/SMlpjkSqAGI/AAAAAAAAAEk/TpE04gtBy8g/s320/contra3.bmp" border="0" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Press Start after this, and you've got the famous Konami Code.  Type in this code before the title screen fully loads up and you’ll get 30 lives.  You’ll need them unless you’re some kind of mega Contra genius.&lt;/p&gt;&lt;p&gt;--Justin.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-8977756699025069243?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/8977756699025069243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=8977756699025069243&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8977756699025069243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/8977756699025069243'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/09/gnc-reviews-contra.html' title='GNC Reviews:  Contra'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vs8DgfjJYTg/SMloAn7NXOI/AAAAAAAAAD0/d0wpJ4IA-hw/s72-c/contra.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-583838270341415608</id><published>2008-09-04T12:10:00.000-07:00</published><updated>2008-09-04T13:25:02.445-07:00</updated><title type='text'>GNC Reviews:  I Wanna Be The Guy</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_vs8DgfjJYTg/SMA_NzR1PYI/AAAAAAAAADU/SZN7xj1Qba0/s1600-h/iwbtg.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5242259472595107202" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SMA_NzR1PYI/AAAAAAAAADU/SZN7xj1Qba0/s320/iwbtg.png" border="0" /&gt;&lt;/a&gt;Back when I was first playing video games, no strategy guides existed. Unless you were lucky enough to have a Nintendo Power subscription or a friend who was a master of the exact same game that you were playing, you were on your own. I remember fondly all of the difficult challenges that game designers inserted into their games, and how many puzzles were just unsolvable except by random guessing or luck. Platformers were usually unforgiving and punished players for making the tiniest mistake. Everything was trial and error back then, except for a few lenient series like Kirby titles.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5242263609626116146" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_vs8DgfjJYTg/SMBC-m64wDI/AAAAAAAAADk/xz7YagQhL9o/s200/adifficultpath.png" border="0" /&gt;&lt;br /&gt;&lt;div&gt;Last year, Mike "Kayin" O'Reilly released a beta version of a game which is notorious for its difficulty. Entitled "I Wanna Be The Guy: The Movie: The Game" or IWBTG for short, it pays homage to those ridiculously difficult challenges that so many familiar NES and Atari games used to provide. Since it's a freeware title, it doesn't cost anything to play it, and you can download it at the following address: &lt;a href="http://kayin.pyoko.org/iwbtg/downloads.php"&gt;http://kayin.pyoko.org/iwbtg/downloads.php&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5242263309737554098" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SMBCtJv4cLI/AAAAAAAAADc/iQ-bp0c5zgE/s200/spikes.png" border="0" /&gt;&lt;br /&gt;IWBTG is a 2-D platformer that puts you in control of "The Kid", who embarks on a quest to defeat "The Guy", in order to claim the title for himself. The story is quite simple, and like most NES titles, making sense wasn't a requirement. "The Kid" isn't able to do much in the game, save for jumping, running, wall-climbing, and shooting a tiny pistol which is insignificant against almost every obstacle in the game. The bosses in the game all reference old-school video game adversaries, and should be familiar to anyone who grew up while games were still being produced for the NES. Among them are such known player-killers as Mike Tyson from &lt;em&gt;Mike Tyson's Punch-Out&lt;/em&gt;, Mecha-Birdo from the &lt;em&gt;Super Mario Bros.&lt;/em&gt; series, and Dracula from just about every &lt;em&gt;Castlevania&lt;/em&gt; game.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5242264320654552962" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SMBDn_tRr4I/AAAAAAAAADs/35NQbaP2TUE/s200/ohmysweetgod.png" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;IWBTG is filled with tricks and traps on every screen, and although seemingly impossible to overcome, can technically be beaten. Even though just about everything can destroy "The Kid" in one hit, the player is provided with infinite lives and some save points with which to record your progress. Truly, it's the kind of game that exaggerates all of the hours of mind-numbing aggravation we've all felt while playing difficult games, but I can't recommend it enough.&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;Give it a try sometime and see how far you can get. Don't say I didn't tell you it was really hard, though!&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Final score: 8.8/10.&lt;br /&gt;&lt;/strong&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;--Chris.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-583838270341415608?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/583838270341415608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=583838270341415608&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/583838270341415608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/583838270341415608'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/09/gnc-reviews-i-wanna-be-guy.html' title='GNC Reviews:  I Wanna Be The Guy'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vs8DgfjJYTg/SMA_NzR1PYI/AAAAAAAAADU/SZN7xj1Qba0/s72-c/iwbtg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-2489279836381566860</id><published>2008-08-28T10:42:00.000-07:00</published><updated>2008-08-29T13:29:05.278-07:00</updated><title type='text'>Labor Day Game Night Cancellation!</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_vs8DgfjJYTg/SLhb7sXFEFI/AAAAAAAAADE/AWW8q0uSYsE/s1600-h/IMG_0068.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5240039247523942482" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_vs8DgfjJYTg/SLhb7sXFEFI/AAAAAAAAADE/AWW8q0uSYsE/s200/IMG_0068.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Well, we're through all five days of our Games on Tour event at the other library branches, and it's been a hit! People of all ages were eager to try their hand at Wii Sports, Rock Band, and even Brawl... What's even cooler is that a lot of our Game Night regulars showed up at just about every branch and let everyone know just how Brawl is supposed to be played! Game Night Chronicles (our flickr account) has been updated with some new photos from quite a few branches, and we've even set up a youtube account now for a few videos we were taking while talking with some familiar faces... Check out those videos now on the right.&lt;br /&gt;&lt;br /&gt;Now on to the bad news... On September 1st, the library will be closed since it's Labor Day. That means no Game Night next Monday. But don't worry. We'll be back on Monday, September 8th from 4:30 - 6:30 PM like usual.&lt;br /&gt;&lt;br /&gt;Here are some more Super Smash Bros. Brawl tips:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Super Smash Bros. Brawl Tips and Tricks: Item Throwing&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;If you're using a character that's small (like Olimar) that doesn't have as much knockout potential as middle- or heavyweights like Donkey Kong or Ike, you should probably rely on thrown items whenever possible to score easy knockouts. You can throw items in any cardinal direction, or drop it while in the air or on the ground.&lt;br /&gt;&lt;br /&gt;Each item, when thrown, has a different effect when it makes contact with an enemy, so weigh your needs before it fly into the face of your adversaries. Below is a list of the items that will randomly appear in a stage, as well as their effects when thrown:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Barrels&lt;/strong&gt;: 18-22% damage and good knockback. These have incredible knockout potential when hitting opponents with high damage percentages, but are usually difficult to hit with. If they explode on impact, the knockback is much greater.&lt;br /&gt;&lt;strong&gt;Beam Swords&lt;/strong&gt;: 15% damage and good knockback. It can be thrown with ease in any direction and bounces quite a bit when it hits a wall, ceiling, or floor. This is one of the preferred weapons to throw for easy knockouts.&lt;br /&gt;&lt;strong&gt;Capsules&lt;/strong&gt;: 15-18% damage and mild knockback when thrown. Capsules are good for racking up easy amounts of damage and potentially scoring knockouts if they're explosive. There is a 12.5% chance that they'll explode on impact.&lt;br /&gt;&lt;strong&gt;Crates&lt;/strong&gt;: 18-22% damage and good knockpack. Very similar to Barrels, Crates are somewhat unwieldy to use, but can score knockouts very easy, especially if they're explosive. There's a 1 in 8 chance of a Crate exploding when thrown.&lt;br /&gt;&lt;strong&gt;Fans&lt;/strong&gt;: 9-12% damage, high shield damage, and high vertical knockback when thrown. Unless a character is at a very high amount of damage, it's unlikely that a Fan will knock them out when thrown. The knockpack is always straight up, though, so it sets them up for an aerial knockout.&lt;br /&gt;&lt;strong&gt;Fire Flower&lt;/strong&gt;: 4-12% fire damage when thrown and very little knockback. Throwing a fire flower should never really be used as a knockout tactic. It's pretty much just a last resort move when the flower's fire is depleted.&lt;br /&gt;&lt;strong&gt;Hammer head&lt;/strong&gt;: 29-39% damage when thrown and incredible knockback. It's rare to see this item, but few throwable items contain as much power as the hammer head. It can be thrown as easily as a Capsule can, despite its weight.&lt;br /&gt;&lt;strong&gt;Home-run Bat&lt;/strong&gt;: 19-22% damage and very high knockback. The Home-run Bat is your best bet for thrown-item knockouts. It's more common than the hammer head, deals more damage than the Beam Sword, and also inflicts more knockback.&lt;br /&gt;&lt;strong&gt;Lip's Stick&lt;/strong&gt;: Random flower damage. Lip's Stick is really only useful for racking up "poison" damage on your opponents, though it does inflict a slight amount of knockback. It's good for getting their damage percentages higher, but I wouldn't recommend it for anything more than that.&lt;br /&gt;&lt;strong&gt;Motion-Sensor Bomb&lt;/strong&gt;: 12-15% damage when thrown with minimal knockback. This item, while being able to inflict a fair amount of damage when thrown, should probably be used more subtly.&lt;br /&gt;&lt;strong&gt;Mr. Saturn&lt;/strong&gt;: 8-11% damage when thrown, significant shield damage, and minimal knockback. Where knockouts are concerned, Mr. Saturn just doesn't cut it. Leave the poor guy alone and pick up a bat.&lt;br /&gt;&lt;strong&gt;Party Ball&lt;/strong&gt;: 16-19% damage unless explosive and fair knockback. Another unwieldy weapon, the Party Ball should only be used as a weapon for racking up damage. It has a 1 in 10 chance of exploding, in which case it would deal 41% damage and a large amount of knockback.&lt;br /&gt;&lt;strong&gt;Poké Balls&lt;/strong&gt;: Small amount of damage and fair knockback. These items make good thrown weapons, as long as you aren't facing anyone with a reflecting move. When Poké Balls are reflected, the Pokémon that's produced from it becomes owned by the reflector's owner. It's best to throw this item near an opponent, but not directly at them.&lt;br /&gt;&lt;strong&gt;Ray Gun&lt;/strong&gt;: 9-13% damage and fair knockback. Once all of the shots have been fired, you might as well throw it. It's possible to score knockouts with this weapon when throwing it, but only against opponents with fairly high damage percentages.&lt;br /&gt;&lt;strong&gt;Star Rod&lt;/strong&gt;: Moderate damage and excellent knockback. The Star Rod's knockback potential is second to very few items. It's best to use it for knocking opponents outside of the left or right boundaries of a stage, though, since its lateral knockback is much greater than it's upward or downward knockback.&lt;br /&gt;&lt;strong&gt;Super Scope&lt;/strong&gt;: Negligible damage and fair knockback. This item isn't really a great tool for scoring thrown item kills, but if your opponent is at high percentages, you may luck out.&lt;br /&gt;&lt;strong&gt;Banana Peel&lt;/strong&gt;: Very slight damage, trip effect, and minor knockback. There are far better items to use for knockouts. Ignore this as an option.&lt;br /&gt;&lt;strong&gt;Bumper&lt;/strong&gt;: 8-9% damage when first thrown and great knockback. A Bumper in the hands of any skilled player can easily result in multiple knockouts at once. Use it for everything from edgeguarding to high percentage knockouts in just about any direction.&lt;br /&gt;&lt;strong&gt;Cracker Launcher&lt;/strong&gt;: Moderate damage and fair knockback. It's very similar to the Super Scope in terms of knockback.&lt;br /&gt;&lt;strong&gt;Deku Nut&lt;/strong&gt;: Great damage and excellent knockback. If it connects directly with an opponent, this item has as much potential for knockouts as a hammer head. It's significantly harder to aim with, though, given its small size.&lt;br /&gt;&lt;strong&gt;Hothead&lt;/strong&gt;: Various amounts of damage and knockback. Depending on the Hothead's size, it can be incredibly damaging to opponents or simply slightly annoying. Power it up with fire and lightning attacks before you throw it, and it can be a devastating tool.&lt;br /&gt;&lt;strong&gt;Pitfall&lt;/strong&gt;: Zero damage, no knockback. If thrown at an opponent with no land beneath them, it's the same thing as Meteor Smashing them. Very useful indeed, if you can hit with it.&lt;br /&gt;&lt;strong&gt;Smart Bomb&lt;/strong&gt;: Various amounts of damage and good knockback. If used against opponents with roughly 45% damage, it can easily lead to knockouts on smaller stages. It's unreliable, though, as it often doesn't explode when you expect it to.&lt;br /&gt;&lt;br /&gt;To be continued in the next GNC post...&lt;br /&gt;&lt;br /&gt;--Chris.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-2489279836381566860?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/2489279836381566860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=2489279836381566860&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2489279836381566860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2489279836381566860'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/08/labor-day-game-night-cancellation.html' title='Labor Day Game Night Cancellation!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_vs8DgfjJYTg/SLhb7sXFEFI/AAAAAAAAADE/AWW8q0uSYsE/s72-c/IMG_0068.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-2282921094662067632</id><published>2008-08-19T08:12:00.000-07:00</published><updated>2008-08-19T10:15:15.605-07:00</updated><title type='text'>GNC Updates + Brawl Tips!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_vs8DgfjJYTg/SKroGM4W_qI/AAAAAAAAAC8/e4nDn2agtUo/s1600-h/Small+NES.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5236252710006095522" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_vs8DgfjJYTg/SKroGM4W_qI/AAAAAAAAAC8/e4nDn2agtUo/s200/Small+NES.jpg" border="0" /&gt;&lt;/a&gt;First of all, thanks to all of you gamers out there, we hit a record number of people at our Monday Game Night this week... I know we don't say it enough, but you guys rock out loud! Keep coming and we'll keep providing your weekly source of video entertainment. Just a heads-up, but we've also got four new pictures in Game Night Chronicles, so check 'em out and leave a comment if you want.&lt;br /&gt;&lt;br /&gt;Next, we've had some people asking us to order in certain games for Monday Game Nights... We've gotten a lot of suggestions, though, but we can't get all of 'em! If you have an idea for a game we should play on Mondays, leave a comment at this post (click on the link that says "0 Comments") and we'll put it to a vote.&lt;br /&gt;&lt;br /&gt;Lastly, I don't know about you guys, but I can't stop talking about gaming. Super Smash Bros. Brawl in particular is one of my favorite titles, and apparently SETH's going to review it pretty soon. So in the meantime, I'll leave some of you newer players with just a few tips and tricks...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Super Smash Bros. Brawl Tips and Tricks: Smash Attacks&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Okay, today I'm going to cover one-on-one smash attack strategies in SSBB. As you all know, the best way for most characters to score a knockout is to use a smash attack (A + a direction). That's common knowledge, sure, but which one you use (down smash, up smash, or forward smash) is something you've got to think about... If you really pay close attention, a lot of smash attacks leave you completely open if you miss with them, or don't knock the enemy far away. Beyond that, a lot of smash attacks have really small hitboxes or require precise accuracy...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/marthup.jpg"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Take Marth's up smash, for instance. It's a fast and powerful move, sure, but the hitbox is tiny! He lifts his sword straight up, so unless your target is right above you, you're pretty likely to miss... &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/dkup.jpg"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;On the other hand, Donkey Kong's up smash has massive range and very little ending lag. It's even a really fast move to execute, too, so most newer players never see it coming and can't dodge fast enough once it starts!&lt;br /&gt;&lt;br /&gt;A lot of players neglect their down smashes, too, but don't forget that most of them actually hit to the left AND the right of your character, so it's a great alternative to turning around and forward smashing. The knockback is usually vertical, too, so it sets up people perfectly for air-juggling. Meta Knight can really take advantage of this... Also note that a lot of these down smashes hit one side first, pause, then hit the other side, so memorize which direction they strike first, so you can dodge it and hit them when they're finishing up the move!&lt;br /&gt;&lt;br /&gt;In summary, find your character's most balanced smashes. You want speed, reach, and very little delay if you miss. What's the point of a powerful move if you can't hit with it?&lt;br /&gt;&lt;br /&gt;If there's something you want tips and tricks for, just let me know! More coming soon...&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-2282921094662067632?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/2282921094662067632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=2282921094662067632&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2282921094662067632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2282921094662067632'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/08/gnc-updates.html' title='GNC Updates + Brawl Tips!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vs8DgfjJYTg/SKroGM4W_qI/AAAAAAAAAC8/e4nDn2agtUo/s72-c/Small+NES.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-6646213909373166842</id><published>2008-08-14T10:34:00.000-07:00</published><updated>2008-08-14T12:33:30.544-07:00</updated><title type='text'>Monday's Game Night and GNC's Future!</title><content type='html'>&lt;a href="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/sorry.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand" alt="" src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/sorry.jpg" border="0" /&gt;&lt;/a&gt; First of all, Mike, Jesse, and I would like to apologize to all of you for not being able to host our August 11th Game Night. A schedule conflict we'd forgotten about between the Game Night Crew and the Children's Department forced us to cancel it at the last minute, but we'll stay on top of things like this in the future. So please forgive us and make sure to come next time! The next scheduled Game Night is on Monday, August 18th. I'll see if I can put up a calendar somewhere around here, so you'll know in advance about any cancellations...&lt;br /&gt;&lt;br /&gt;Now, on to more fun matters... Before too long, Game Night Central's going to have a sleek new look! Instead of just being a Blogger site, it's actually going to be a fully-functional multi-paged site devoted to gaming and all of our Game Night programs! Trust me, it's going to rock.&lt;br /&gt;&lt;br /&gt;Now, this new Game Night Central is going to be so much more than just a place to learn about program info. We actually want to get you involved! Write FAQs to games you know everything about, review new or old titles, or listen to game-related podcasts and walkthroughs! We want this new Game Night Central to be a source of reference for your every gaming need, but we've got to ask...&lt;br /&gt;&lt;br /&gt;What should we have on the new site? Post a comment below, telling us what you want to see on the new website, and we'll probably make it happen!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-6646213909373166842?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/6646213909373166842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=6646213909373166842&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/6646213909373166842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/6646213909373166842'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/08/mondays-game-night-and-gncs-future.html' title='Monday&apos;s Game Night and GNC&apos;s Future!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-5080394789598870607</id><published>2008-08-06T13:06:00.000-07:00</published><updated>2008-08-06T13:28:50.185-07:00</updated><title type='text'>August 2nd Tournament Results!</title><content type='html'>Sorry for the delay in getting it to you, but here are the results of the dual tournament held on August 2nd!&lt;br /&gt;&lt;br /&gt;Even in the very first round, there were some ridiculously epic matches.  In fact, the current Team Brawl Tournament champions SETH and MFFNS had to fight each other right off the bat!  A slew of new faces and returning competitors attended this time, but sadly, there could be only one victor...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/zelda-1.jpg"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;...And it was RAVEN playing as Zelda!  SETH came in second with Marth and PLACE took third with Link.&lt;br /&gt;&lt;br /&gt;The winners of our very first Halo 3 Team Tournament were DAN and MFFNS, so congratulations to them as well!  Thanks to everyone who took part, and you can find some pictures of the event on our rotating gallery to the right.  A new addition, you'll find, are Player Profiles!  If you want yours added, just let me know at one of the Game Nights or tournaments and I'll take care of it.&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-5080394789598870607?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/5080394789598870607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=5080394789598870607&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/5080394789598870607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/5080394789598870607'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/08/august-2nd-tournament-results.html' title='August 2nd Tournament Results!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-6703250004211331287</id><published>2008-07-29T07:29:00.000-07:00</published><updated>2008-07-29T09:21:50.290-07:00</updated><title type='text'>Game Night on Tour!</title><content type='html'>Some of you were asking about it at last week's Game Night... *cough*SETH*cough* So let me explain what the "Game Night on Tour" is. Everyone knows about Game Night now, but why should the main branch of the library in Court House have all the fun? Well, to spread our word to the masses, we're proud to present...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/GameNightonTour-1.jpg" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;We're going to bring along some TVs and consoles to the other branches to let everyone else give these games a try. Everyone that usually comes to our Game Nights at the main branch is welcome to attend, too, so here's the schedule!&lt;br /&gt;&lt;u&gt;&lt;br /&gt;Monday August 25 @ Cape May Branch&lt;br /&gt;Tuesday August 26 @ Lower Twp. Branch&lt;br /&gt;Wednesday August 27 @ Wildwood Crest&lt;br /&gt;Thursday August 28 @ Sea Isle City Branch&lt;br /&gt;Friday August 29 @ Upper Twp. Branch&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;If you need directions to any of these branches, click &lt;a href="http://www.cmclibrary.org/branches.asp"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Remember, though.  On that week, we won't be having a Monday Game Night at the main branch!  We hope to see you there, and check back soon for more announcements.  Trust me, we've got plenty more up our sleeves...&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-6703250004211331287?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/6703250004211331287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=6703250004211331287&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/6703250004211331287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/6703250004211331287'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/game-night-on-tour.html' title='Game Night on Tour!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-7017841874993304280</id><published>2008-07-28T08:50:00.000-07:00</published><updated>2008-07-28T09:18:44.631-07:00</updated><title type='text'>The Votes are In!</title><content type='html'>Well, the masses have spoken, and the game that'll be played at our August 2nd tournament is...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/brawllogo.jpg"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;So, come August 2nd, we'll be hosting yet another Super Smash Bros. Brawl tournament! However...we've got a special surprise in store for you. Due to popular demand, we're also going to be holding ANOTHER tournament on the same day! That's right, we'll also be hosting our first tournament for...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/halo3logo.jpg"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;A Super Smash and Halo 3 tournament in a single day? Only at the Cape May County Library!&lt;br /&gt;&lt;br /&gt;The tournaments start at 12:00 PM on August 2nd, and will run until 4:00 P.M. If you want to compete, make sure to sign up at the main branch of the library either in person, or by calling 463-6350.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-7017841874993304280?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/7017841874993304280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=7017841874993304280&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7017841874993304280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7017841874993304280'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/votes-are-in.html' title='The Votes are In!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-7327580110283181071</id><published>2008-07-14T09:03:00.000-07:00</published><updated>2008-07-14T10:32:45.246-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tournament august 2nd 2008 poll'/><title type='text'>New Tournament Date: August 2nd, 2008!</title><content type='html'>That's right, we've already got a new tournament planned for next month!  But here's the thing...we don't know which game we should play yet.  So we're letting &lt;strong&gt;you &lt;/strong&gt;decide.&lt;br /&gt;&lt;br /&gt;See that poll on the right?  We'll keep it up for a while, but you've got to vote on which game you want to see at our August 2nd tournament.  Whichever game gets the most votes is what we'll play, so don't hesitate!  Cast your vote for the title you want to see, and we'll set it up and have sign-ups ready at the front desk, like usual.&lt;br /&gt;&lt;br /&gt;Here are your choices:&lt;br /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/brawllogo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/ddrlogo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/gh3logo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/halo1logo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/halo2logo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/halo3logo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/mkdoubledashlogo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/mkwiilogo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/rockbandlogo.jpg" /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/wiisportslogo.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Also, if you want to see team tournaments or more one-on-one, just post a comment.  We want to hear what &lt;strong&gt;you&lt;/strong&gt; want to see at our Game Nights, so let us know!  This is your program, too, y'know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-7327580110283181071?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/7327580110283181071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=7327580110283181071&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7327580110283181071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7327580110283181071'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/new-tournament-date-august-2nd-2008.html' title='New Tournament Date: August 2nd, 2008!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-7671876173256517062</id><published>2008-07-09T07:22:00.000-07:00</published><updated>2008-07-17T14:19:34.709-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tournament leader board leaderboard top 10'/><title type='text'>Leaderboards.</title><content type='html'>Well, we've had two tournaments, but doesn't it leave you with kind of an empty feeling that soon your screen name will fade into obscurity, never to be seen again unless you search through the archives? Well, that's a fear you can put to rest, because we're going to award points to everyone who competed, based on how far they got and how well they did!&lt;br /&gt;&lt;br /&gt;Here's how the scoring works for Super Smash Bros. Brawl tournaments:&lt;br /&gt;&lt;br /&gt;- If it's a one-on-one or team battle, you earn 100 points for winning each round and 60 points for losing a round.&lt;br /&gt;- If it's a four-player free-for-all, the winner gets 100 points. Second place gets 60 points. Third place gets 30 points. And last place gets 10 points.&lt;br /&gt;- The grand prize winner of each tournament will receive a large amount of points, to be determined based on the number of participants.&lt;br /&gt;&lt;br /&gt;The Leaderboard will be archived and cleared every year, to give everyone a fair chance to get to the top of it. It can be found right here on Game Night Central, in the lower-right corner of the page. If you want to make it to the Top 10, you've got to keep competing, so keep an eye out for new tournament listings in the near future!&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-7671876173256517062?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/7671876173256517062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=7671876173256517062&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7671876173256517062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7671876173256517062'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/leaderboards.html' title='Leaderboards.'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-9076209180574908612</id><published>2008-07-09T06:37:00.000-07:00</published><updated>2008-07-17T14:20:04.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tournament may 24 super smash brawl'/><title type='text'>Results of the May 24th SSBB Tournament</title><content type='html'>Some of you might remember that we held a one-on-one Super Smash Bros. Brawl Tournament back in May. Without further procrastination, here are the results!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Qualifying Match players:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;ATAA&lt;br /&gt;MONGO&lt;br /&gt;SETH&lt;br /&gt;PLACE&lt;br /&gt;MFFNS&lt;br /&gt;BRAND&lt;br /&gt;TYSON&lt;br /&gt;SUNNY&lt;br /&gt;CRASH&lt;br /&gt;FUDI&lt;br /&gt;KING&lt;br /&gt;ROBY/&lt;br /&gt;JAKE&lt;br /&gt;KEV&lt;br /&gt;CHRS&lt;br /&gt;JAMES&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Quarter-final round:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;PLACE&lt;br /&gt;KING&lt;br /&gt;ROBY/&lt;br /&gt;CHRS&lt;br /&gt;BRAND&lt;br /&gt;MFFNS&lt;br /&gt;SETH&lt;br /&gt;ATAA&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Semi-final round:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;PLACE&lt;br /&gt;KING&lt;br /&gt;MFFNS&lt;br /&gt;ATAA&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Final round:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;ATAA&lt;br /&gt;PLACE&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Winner: ATAA&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Second place: PLACE&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Third place: MFFNS + KING&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-9076209180574908612?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/9076209180574908612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=9076209180574908612&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/9076209180574908612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/9076209180574908612'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/results-of-may-24th-ssbb-tournament.html' title='Results of the May 24th SSBB Tournament'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-2552186337036468256</id><published>2008-07-07T15:53:00.000-07:00</published><updated>2008-07-07T15:58:12.251-07:00</updated><title type='text'>We Interrupt This Program...</title><content type='html'>Most of you already heard the announcement, but due to the Scholastic Book Fair, our precious gaming room can't be used next week!  That means no Game Night on Monday, July 14th.  In addition to that, though, Dinoman's going to be doing a program on Monday, July 21st.  But don't worry...  We're not going to deprive you of Super Smash and Rock Band for two straight weeks.&lt;br /&gt;&lt;br /&gt;Instead, our next Game Night will be on Wednesday, July 23rd from 4:30 - 6:30 P.M., like always.  We're sorry for the inconvenience, but sometimes people beat us to the punch.  After that, we'll be holding our regular Game Nights again every Monday, so hang tough until then.&lt;br /&gt;&lt;br /&gt;The next tournament, since so many of you asked, is still being planned.  Thanks go out to everyone who offered their suggestions about it, too!&lt;br /&gt;&lt;br /&gt;--Chris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-2552186337036468256?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/2552186337036468256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=2552186337036468256&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2552186337036468256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/2552186337036468256'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/we-interrupt-this-program.html' title='We Interrupt This Program...'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-4367904961886899413</id><published>2008-07-07T11:02:00.000-07:00</published><updated>2008-07-14T13:49:26.513-07:00</updated><title type='text'>Tourney Results!</title><content type='html'>This Saturday, 7 teams competed in a surprise 2-man team Brawl Tournament. Even with the last-minute twist, everyone quickly paired up with their teammate of choice and got their matches underway. The battles were epic, and the outcome conclusive!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img.photobucket.com/albums/v310/Kakashi-Shinobi/TourneyBrackets-7-05-08.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;First place: SETH and MFFNS&lt;br /&gt;Second place: JET and STORM&lt;br /&gt;Third place: FUDI and LUCH&lt;br /&gt;&lt;br /&gt;The top three winners of Saturday's tournament received GameStop gift cards, and the next tournament's being planned out at this very moment. Keep an eye on Game Night Central for more information, and thanks to everyone who competed!&lt;br /&gt;&lt;br /&gt;Oh, and feel free to post your comments on anything here. Mike, Jesse, and I would love to know what you think, and what you'd like to see in the future. If you've got tournament suggestions, game ideas, or just want to say something, just leave a comment. We're always listening!&lt;br /&gt;&lt;br /&gt;--Chris, Game Night Coordinator&lt;/img&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-4367904961886899413?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/4367904961886899413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=4367904961886899413&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/4367904961886899413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/4367904961886899413'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/tourney-results.html' title='Tourney Results!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-7707962033800473674</id><published>2008-07-03T15:51:00.000-07:00</published><updated>2008-07-14T13:49:11.237-07:00</updated><title type='text'>Super Smash Bros. Brawl Tournament this Saturday!</title><content type='html'>&lt;a href="http://bp3.blogger.com/_vs8DgfjJYTg/SG1djAIwoCI/AAAAAAAAAAs/vyGG7753SxQ/s1600-h/mario.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5218930399105818658" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_vs8DgfjJYTg/SG1djAIwoCI/AAAAAAAAAAs/vyGG7753SxQ/s200/mario.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Our first tournament was a big hit, and the Mario Kart Wii one didn't have enough participants. So due to popular demand, there's another Brawl tournament this Saturday, June 5th, starting at noon! We've got a limit of 32 people, so make sure you sign up soon.&lt;br /&gt;&lt;br /&gt;It'll be a 3-stock tournament, all items on, all stages on, and all characters available. No time limit, of course, so no one can get a cheap kill then keep running away.&lt;br /&gt;&lt;br /&gt;Call 463-6350 to sign up in advance, or sign up at the door. Remember, 32's the most we can handle, so don't just wait until the last minute.&lt;br /&gt;&lt;br /&gt;Pretty soon, I'll put up some rankings here on the blog, so you can track how you stand up to our top competitors. Expect to see the results of last month's tournament soon.&lt;br /&gt;&lt;br /&gt;--Chris, Game Night Coordinator.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-7707962033800473674?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/7707962033800473674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=7707962033800473674&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7707962033800473674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/7707962033800473674'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/super-smash-bros-brawl-tournament-this.html' title='Super Smash Bros. Brawl Tournament this Saturday!'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_vs8DgfjJYTg/SG1djAIwoCI/AAAAAAAAAAs/vyGG7753SxQ/s72-c/mario.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9216799067520566046.post-9013842236668056057</id><published>2008-07-03T15:28:00.000-07:00</published><updated>2008-07-14T13:48:55.192-07:00</updated><title type='text'>Game Night Central's Creation.</title><content type='html'>Well, here we are. Game Nights have been going on for a few months now, and the response has been so huge that we've started a blog just to keep track of what's going on!&lt;br /&gt;&lt;br /&gt;As most of you already know, we're holding Game Nights for everyone between the ages of 13-25 every Monday night that we can, plus we're holding tournaments every so often. I know I said we'd do it every month, but it's digging a huge hole in our pockets. Besides, doing that lessens the excitement and makes it difficult to cherish them.&lt;br /&gt;&lt;br /&gt;This is the place to turn to for up-to-date Game Night information, including any closings, new additions, tournament postings, and just about everything you could ask about the program. Mike, Jesse, and I will keep it updated as soon as we find anything out, so stop back soon to see what's new.&lt;br /&gt;&lt;br /&gt;--Chris, Game Night Coordinator.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9216799067520566046-9013842236668056057?l=cmclibrarygaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cmclibrarygaming.blogspot.com/feeds/9013842236668056057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9216799067520566046&amp;postID=9013842236668056057&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/9013842236668056057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9216799067520566046/posts/default/9013842236668056057'/><link rel='alternate' type='text/html' href='http://cmclibrarygaming.blogspot.com/2008/07/game-night-centrals-creation.html' title='Game Night Central&apos;s Creation.'/><author><name>Chris, Mike, and Jesse</name><uri>http://www.blogger.com/profile/00529761494139551068</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_vs8DgfjJYTg/SOebLzvTXDI/AAAAAAAAAF4/Hudj2d-O8sY/S220/pikachu.jpg'/></author><thr:total>0</thr:total></entry></feed>
